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 Post subject: Parkour
PostPosted: Tue Jan 10, 2012 10:46 pm 
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Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
I've made a little Parkour scheme.
Its a Race scheme. I've added to worm some jump-based abilities, that you need to use in race.

Jump-Abilities:

Wall-Jump (Key to use: ENTER)
If the wall is close enough, the worm will make an additional jump in the air.

Bunny-Hop (BACKSPACE)
If the floor is close, the worm will make another jump with additional X speed. Can be used only while sliding.

Slide (SPACE)
Worm getting "Slide" state, allowing him to increase and keep SpX for some time.
If the worm used Slide while sliding, he will get Flying state, that allows him to stop upon connecting with ground.

At the start of ur turn you can read KeyHints in the chat, to remember what keys are doing what.
Round time: 50 min
Turn time: 20 sec
Indi map.
=================
I've made three maps so far.
Any help with maps is appreciated (you can either post them here or drop here links on WMDB maps for this mode.)
=================
Replay with playthrough of my map is in the post below.
Attachment has pxscheme, libs and map.
Post bugs, maps, and suggestions... And replays :D
=================
Updates.
Update: Added new map, ParkCity2. Harder than 1st ParkourCity, but doable.
Update: Added new map, ParkourCity3. This map is more detailed than previous.
Update: Fixed WallJump. Now its not so powerful, because i've added a 15 frames delay between uses.
Update: Made worms able to walk through each other.


Attachments:
Parkour.rar [3.17 MiB]
Downloaded 929 times

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Skype - verygooder1
ICQ - 420622934
Steam - http://steamcommunity.com/id/jarent/

use steam coz im too lazy to log into icq and skype


Last edited by Zed on Sun Jan 15, 2012 9:43 pm, edited 12 times in total.
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 Post subject: Re: Parkour
PostPosted: Tue Jan 10, 2012 10:49 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Replays with my playthrough of my hardest map, ParkourCity3.


Attachments:
parkourcity3_playthrough.rar [2.1 MiB]
Downloaded 574 times

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Skype - verygooder1
ICQ - 420622934
Steam - http://steamcommunity.com/id/jarent/

use steam coz im too lazy to log into icq and skype
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 Post subject: Re: Parkour
PostPosted: Wed Jan 18, 2012 1:25 am 
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Joined: Tue Nov 01, 2011 3:25 pm
Posts: 13
great job, keep up the good work


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 Post subject: Re: Parkour
PostPosted: Sat Feb 11, 2012 7:10 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
This is VERY very cool....

GJ...


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 Post subject: Re: Parkour
PostPosted: Mon Mar 05, 2012 11:29 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
ive been getting into this scheme, its very well done.

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 Post subject: Re: Parkour
PostPosted: Tue Mar 27, 2012 9:47 am 
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Joined: Mon Mar 19, 2012 1:15 pm
Posts: 1
The only action-packed Race, apart from Rope. too bad i barely find players : ( but the scheme owns. First Post!


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 Post subject: Re: Parkour
PostPosted: Sun Apr 08, 2012 2:56 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
vn scheme and maps, dude. i`ve learn how to parkour in just 2 games. When tryed it 1st time, it looked like rly hard and annoying. but when learned how it works - its so cool to play around.
Very nice job. i loved this combination of scheme, libs and maps. 8-)

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 Post subject: Re: Parkour
PostPosted: Wed Apr 11, 2012 12:31 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Zed wrote:
Post bugs, maps, and suggestions... And replays :D

here is some replays :)


Attachments:
parkour_replays_pyroman.rar [4.33 MiB]
Downloaded 459 times

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 Post subject: Re: Parkour
PostPosted: Wed Sep 26, 2012 2:18 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
hey Zed, is it possible to enable parkour in a battle like a utility for 1 turn? that would bring parkour into more schemes as a way of transport XD

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 Post subject: Re: Parkour
PostPosted: Sat Oct 06, 2012 10:20 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Twicken's Idea for having parkour a utility would actually be pretty epic....


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