Some good stuff I played with you curtis. Teleport is a good idea yes. So far the maps will work with zones. I just thought about this: the ball should not teleport you if shot from green and stopping in green, the distance SHOULD be short enough for you to (fast) walk to your ball. A golf cart (just graphics on map) would be near the green in some way that wouldnt interact with the ball, and would teleport you on next tee if you step in it(simple worms stairs so only worms go there or idk). OR, when the ball is in the hole, you get tele'd automatically next to the next tee.
There was a problem that caused the worm to tele inside map, so just a little offset upwards should do the trick, given that we play in wide maps. If the map includes little channels for the ball to roll in, just make it wide enough for the worm to tele in, or even make that channel a "no auto-tele" zone, but it gotta be wide enough for the worm to fit in, which shouldnt be a problem.
I liked the smaller ball graphics. Also white is better. I'm gonna apply color mod only when the ball is idle or something. The bowling ball uses only one frame that the script makes rotate... but at that size, a simple circle with a tad darker outline will do.. we can barely distinguish dimples on a 12x12 ball, and I'm gonna make it even smaller. Also the icon, proved my assumption of depicting the ball on the grass is better.
As for the driver themselves.. really good effort man but gradual power feels more right. The sprite animation was pretty
.
Thanks for all this work! It will surely make the scheme better.