New multiplayer px scheme i made.
Basic concept:
Aliens vs Marines. Hide and seek.
Map: Space ship by me.
Story: =================
Our team was four brave worms.. Four space marines on the spaceship. We flew to discover new planets. Three of us were in sleeping stasis and only one was needed to control the ship. Most of the time.
Then something happened.. We dont know what, but the computer woke us up. No lights, and no sign of our fourth teammember. We started moving to the elevator and found something...
It looks no good. We should arm ourselves and check the ship. Maybe we will need to call for help...
=================
Params:1st team should have 1 worm. (Alien)
2nd team should have 3 worms. (Marines)20 sec turn time.
100 hp base.
All weapons doesnt end turn. But i added 1 second cooldown to all of them, so you cant shoot like a maniac with only handgun.
Indy map.
AlienStarts weak, with no attack abilities, but has a power to become unbeatable as the time passes..
Goal: Defeat marines and not let them survive until help arrives.
Levels (you gain 1 each turn):
1) Mutate - basic passive ability, reveals new abilities at the start of the next turn, adds 25 hp.
2) Fastwalk
3-4) Empty level
5) Climb - allows to crawl upon walls and ceiling. Doesnt run off after the end of turn. Use arrow keys after activation. Hard to control.
6-7) Empty level
8) Bite - basic attack ability, deals 10 damage
9-10) Empty level
11) Carapace - alien gains 100 more hp.
12-13) Empty level
14) Acid spit - destroys mines, deals 25 damage from range
15-16) Empty level
17) Slash - attack ability, deals 50 dmg
MarinesStarts with some weapons, can gather more at different locations on the ship.
Goal: Defeat alien or call for help (you can do it at the Combay). After you did that, you should survive until help arrives (25 turns).
Starting weapons:
Knife - deals 10 damage
Plasma Pistol - deals 10 damage from range
Weapons that can be obtained on the ship:
Friendly Stun Mine - deals no damage, but stunning alien until the end of his turn. Alien cant move but still can attack everything that in range. Cant stun Marines at all. Has 0 timer.
To prevent Mine abusing, it primes only after 5 seconds after the start of alien turn (so you cant place it on the enemy head).
Grenade - standart
Plasma Rifle - deals 25 damage per shot, can shoot 2 times.
Jet-Pack
Medkit - heals 25 hp.
Also there are some devices on the ship, that can be used to your advantage.
To use them, you have special ability called "Use Terminal'.Elevators - can be used by both sides. Elevators has two Terminals at the both ends to control it.
Communication Terminal - can be used by marines to call for help. After help was called Emergency Squad will arrive after 25 turns.
Equipment Fabricator - can be used by marines to get random weapon each turn.
Tactics (or how i see it should be played):Marines should either start seeking alien as fast as possible to kill it, or run to the Combay to call for help and then play defensively.
Alien should hide until hes powerful enough to kill all marines.
Also you should remember where all
important locations are, coz you know, with darkness mode enabled there is no much to see.
Ill post the map with some marks in the second post.
Post bugs, suggestion and replays. For obvious reasons i cant test balance alone
Updates:01.09.12 - Fixed sprite for Acid Spit, made Alien leveleling slower (check alien levels for data). Some small fixes. Combay win now has lenght of 25 turns.
02.09.12 - Little fix for climb.
30.07.16 - fix for terminals
02.09.19 - fix for climb