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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Fri Oct 12, 2012 3:21 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
I think I agree.....sumthing really cool happened with the sniper rifle last game and it would not have happened without 3 shots so ya Twicken forget i said anything unless of course you do think its overpower'd


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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Sat Oct 13, 2012 3:28 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
yeah im thinking maybe 51 max damage though rather than 60

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“If you can't explain it simply, you don't understand it well enough” - Albert Einstein.


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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Sat Oct 13, 2012 1:22 pm 
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sounds good about right...


Last edited by Curtis on Sat Dec 14, 2013 10:58 pm, edited 2 times in total.

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 Post subject: Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)
PostPosted: Sun Oct 14, 2012 12:26 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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yeah whats mine is yours

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Thu Oct 18, 2012 1:51 pm 
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Joined: Tue Feb 02, 2010 10:05 pm
Posts: 23
Hey guys I've played this scheme daily for weeks now, I have a few opinions about the scheme and how we could improve it. I won't be mad if you don't, it's still awesome!

Gaming ethics. Simply: don't say HEY GUYS THAT WORM HAS ALL THE WEAPONS, KILL IT. it's lame. It feels like the players are teaming against you. Remembering for yourself who's strong is part of the fun/strategic, IMO.


Already available weapons: I know Twicken is already thinking about it, but normal skunk with big blast radius feels strange.

Mine launcher that can fail is a fail. this needs to be fixed.

Teleport. Simply: too strong for this scheme. I think it should force end turn. (If changed maybe change the teleport's name for something obvious like "Turn-ending Teleport" ._.

Pogo sheep is funny but I dont know what's the logic behind it... it seems to turn around randomly? I think it has something to do with the land angle, but no one is sure. Makes its use sometimes frustrating.


Weapons that could be added.

Wings. Very powerful transport utility, known to have a glitch with hanglider. Meh. I like wings.
Smoke grenade, as a utility.
Telenade, as a utility, could replace teleport perfectly, imo.
PROD :D, because **** you.
1 mad cow...


Gameplay. Nothing much to say here except I watched Highlander recently (yes, the movie) and I think some sort of automatic lightning strike could be cool if you eliminate a worm, something with or without fail chance and give it little hp, 10-15. For instance the lightning could travel like a patsy does from dead worm to the killer worm... Just an idea :)

Well of course this scheme NEEDS to stay FFA. some like KTL in hysteria, it sucks big time.

Finally, there could be an automatic message in the chatbox at the beginning, stating how the scheme works, version of the scheme, and the "don't be lame" warning thing, etc.



I lied, there's something else. There should be a version of highlander with only the classic weapons.

Ok small edit just to tell version 1.4 is really buggy and doesnt work properly.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Thu Oct 18, 2012 3:22 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Drumstick wrote:
Very powerful transport utility, known to have a glitch with hanglider.

1: using Wings and then a Hang glider isn't something usually done by non-stupid people
2: no one ever properly attempted to explain the hang glider bug
3: they're both made from parachute!


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sat Oct 20, 2012 6:36 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Hey Twick...just a reminder to update TweakMoves (If you want)...I missed a bug in the overides that caused sum slightly odd behaviour...


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Mon Oct 22, 2012 3:58 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
the highlander version updated on the 16th doesnt work!. i have tryed getting the missing libs but i cant seem to sort it.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Tue Oct 23, 2012 9:33 pm 
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Joined: Thu Oct 18, 2012 11:24 pm
Posts: 26
Ok any reason im getting this
Error in library (_twicken_weapons_).pxl : laserray : failed to find library bulldozer.pxl
Failed to find library CZooks.pxl
Failed to find library CZooks.pxl
Failed to find library minelaunchers.pxl
Failed to find library stepsweaps.pxl
Failed to find library wp_tazer.pxl
Failed to find library CGadgets.pxl
Failed to find library wp_lightningstrike.pxl
Failed to find library CStrikes.pxl
Failed to find library jump.pxl
Failed to find library wp_hangglider.pxl
Failed to find library wp_lasergun.pxl
Failed to find library CGadgets.pxl
Failed to find library CCritters.pxl
Failed to find library CCritters.pxl
Failed to find library SafeSurrender.pxl
Failed to find library wp_magnets.pxl
Failed to find library s_swimsuit.pxl
Failed to find library s_swimsuit.pxl
Failed to find library doublejump.pxl

I have installed PX fine i even played someone who had this mod but i overwrited the files that i downloaded from him with the ones from this page what is going wrong i dont understand ive done fresh install of worms and even when i load the scheme into editor of PX it says lib bulldozer is missing ??

HELP PLEASE i love this game mode and cannot play it for god sakes.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Tue Oct 23, 2012 10:55 pm 
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Joined: Thu Oct 18, 2012 11:24 pm
Posts: 26
To any of you who cannot work it i have found the problem u will need to create or copy a separate lib file and rename it Bulldozer and then in library's under the scheme untick that lib and then save then just delete the Bulldozer lib or leave it and then it will work fine :)


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