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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Tue Oct 23, 2012 10:57 pm 
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Joined: Thu Oct 18, 2012 11:24 pm
Posts: 26
To any of you who cannot work it i have found the problem u will need to create or copy a separate lib file and rename it Bulldozer and then in library's under the scheme untick that lib and then save then just delete the Bulldozer lib or leave it and then it will work fine :)


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Thu Oct 25, 2012 11:16 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
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sorry guys ive been away for a little while.. i must have forgotten to put the bulldozer lib in, silly me.. ill do it now.

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Thu Oct 25, 2012 11:35 pm 
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it should be fixed now.. sorry ive had exams the past week, so ive been ignoring worms.

i think teleport is fine. it is by far the strongest utility, however thats just a better reason to kill a worm with it.

i will put in your new tweak weapons soon curtis, just need to finish my exams. XD

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Fri Oct 26, 2012 8:47 pm 
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Joined: Thu Oct 18, 2012 11:24 pm
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Hey i dunno if your interested but im starting out with making a uranium ore which causes explosive damage of up to 3x that of holy grenade with maybe fire or gas effect like oil drum if u heat it up blows or if u hit it with summit else itl explode causing insane terrain damage, curtis is looking at helping me if you wanna add that to you Highlander and btw amazing stuff i love it great job with it.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sat Oct 27, 2012 6:13 am 
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heh, im probably the wrong person to ask. i didn't do any scripting for this scheme. Zed is the master mind behind it XD. I can tell he is busy so ive took it upon myself to add weapons to the scheme to make it playable. but by all means anyone else can do the same with zeds great script.

As for the uranium, it shouldnt be too hard to do at all with a few scripts. but i cannot create any scripts because im a noob at C++. so if i ever get any time after my exams i may have a shot at it.

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sat Oct 27, 2012 3:59 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
the scheme loads now but when it loads there is an error. error comes up straight away in the chat menu, it says something about an exception and hatchet. kamikazi stops working for some or all of the worms, not always straight away.

kamikazi is very important for the game aswell.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sun Oct 28, 2012 7:55 am 
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oh ahahah sorry
i forgot i was making a hatchet. its not finished yet. ill re upload

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sun Oct 28, 2012 10:56 am 
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Joined: Thu Oct 18, 2012 11:24 pm
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yo fella iv'e been adding few things myself i edit so when you kill a worm you get 75 HP i'm trying to do it with help of a friend so you get what ever reaming hp that worm has left Highlander always been about taking everything that last dude had in the films so hey why not added Ming vase freeze and concrete donkey.


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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sun Oct 28, 2012 11:32 am 
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Joined: Mon Dec 05, 2011 1:14 am
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sounds like a great idea Cool....The idea about gettng there hp is nice.....or a percentage of there total hp b4 death or sumthing....


Last edited by Curtis on Sun Nov 03, 2013 11:22 pm, edited 1 time in total.

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 Post subject: Re: Highlander (strategic) (last updated 16/10/12) (V.1.3)
PostPosted: Sun Oct 28, 2012 1:16 pm 
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Joined: Thu Oct 18, 2012 11:24 pm
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Awesome i done it when u kill a worm however much hp the worm had so say it had 150 hp and u hit it for say 50 then it blew up on a mine etc u will get full hp if worm died from 150 works awsome little bug in it which im sure i can sort it what happens is that sometimes the worm hp will revert to the stolen hp so if worm had 150 hp and killed another worm with 48 it will make worms hp go to 48 im sure i can sort it out haha. love worms


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