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Highlander (strategic) (last updated 12/9/13) (V.1.9.2)
http://px.worms2d.info/forum/viewtopic.php?f=12&t=482
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Author:  Zed [ Thu Sep 20, 2012 12:38 pm ]
Post subject:  Re: Highlander (strategic) (debugged)

This is hard :D

Author:  Twicken [ Mon Sep 24, 2012 5:09 pm ]
Post subject:  Re: Highlander (strategic) (debugged)

heheh, all good don't strain yourself.

Author:  Twicken [ Mon Sep 24, 2012 5:10 pm ]
Post subject:  Re: Highlander (strategic) (debugged)

seems this scheme is qrowing quiet a reputation

Author:  Electro [ Fri Oct 05, 2012 6:57 pm ]
Post subject:  Re: Highlander (strategic) (last updated 29/9/12) (V.1)

Registered here just to say this scheme kicks total ass!!!! One of the most strategic schemes I've played. Thank you Pyroman for explaining how it works to me :D

Great job everyone.. !

Author:  Curtis [ Sat Oct 06, 2012 6:10 pm ]
Post subject:  Re: Highlander (strategic) (last updated 29/9/12) (V.1)

I didn't like this scheme at first but I'm starting to really enjoy these games ......but seriously why does no one play with "/ope"? or Turnside?

Author:  Twicken [ Sun Oct 07, 2012 12:47 am ]
Post subject:  Re: Highlander (strategic) (last updated 29/9/12) (V.1)

hmm i find the classic way of aiming better XD

Author:  Curtis [ Thu Oct 11, 2012 7:16 pm ]
Post subject:  Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)

Hey Twicken.....This scheme is feelin better and better with each update but the sniper rifle (which is awesome) is capable of doing 60 dmg easy which is ok but i think 3 shots is a lil overkill.......perhaps 2 shots at 20 dmg or 3 shots at 15...and instant death would be nice for not having to wait for water deaths....anyhoo......tell me your thoughts and please dont think I'm being overly critical...

Author:  Twicken [ Fri Oct 12, 2012 12:17 am ]
Post subject:  Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)

hmm yes i see your point with instant death, but the problem with instant death is with melee weapons, if you kill a worm with say baseball bat they will explode right on you causing you to loose your turn. if there was an instant plop script that would be good. and yes the sniper rifle is over powered, ill fix soon.

Author:  Curtis [ Fri Oct 12, 2012 2:06 am ]
Post subject:  Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)

ahhhh yes yes ....i never thought of the melee weapons.....thank you for illuminating that..

Author:  Drumstick [ Fri Oct 12, 2012 5:07 am ]
Post subject:  Re: Highlander (strategic) (last updated 10/10/12) (V.1.3)

I think the sniper rifle is just fine as it is. ;)

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