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Slowpoke Battle
http://px.worms2d.info/forum/viewtopic.php?f=12&t=528
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Author:  StepS [ Sat Nov 24, 2012 12:53 pm ]
Post subject:  Slowpoke Battle

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Attachments:
slowpoke_battle_zed_steps.rar [4.2 KiB]
Downloaded 760 times

Author:  PyroMan [ Sat Nov 24, 2012 9:24 pm ]
Post subject:  Re: Slowpoke Battle

i-i-i-n-n-t-e-e-e-r-r-e-e-e-e-s-s-t-t-i-i-i-i-n-n-g
l-i-i-i-b-b-r-r-a-a-a-a-r-r-y-y. xD :o

Author:  PyroMan [ Sat Nov 24, 2012 9:27 pm ]
Post subject:  Re: Slowpoke Battle

I wonder.. is it possible to switch such speed by some command or key, for a short period (synchronised for all)? like Matrix effect :D

Author:  StepS [ Sun Nov 25, 2012 12:00 am ]
Post subject:  Re: Slowpoke Battle

im gonna make a switchable version but there gonna be tons of code copies for speedup speeds. also theres a problem, worm walk is very slow in speedup mode

Author:  PyroMan [ Sun Nov 25, 2012 9:02 am ]
Post subject:  Re: Slowpoke Battle

StepS wrote:
im gonna make a switchable version but there gonna be tons of code copies for speedup speeds. also theres a problem, worm walk is very slow in speedup mode


maybe auto-apply fast walk mode for better results, while speedup

Author:  StepS [ Sun Nov 25, 2012 12:42 pm ]
Post subject:  Re: Slowpoke Battle

no, thats not the thing. the worm walks pixel by pixel like a stone, and its very bad. i think its because of the frames where the button press is skipped

also theres a problem, the implosion occurs twice

also all handmines are dud.

i think speed up isnt worth it

Author:  Curtis [ Sun Nov 25, 2012 9:49 pm ]
Post subject:  Re: Slowpoke Battle

if you apply 150 speed its perfect.....as in it looks proper slow motion without being too slow..

Author:  StepS [ Mon Nov 26, 2012 5:28 am ]
Post subject:  Re: Slowpoke Battle

its triple slowdown

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