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Slowpoke Battle http://px.worms2d.info/forum/viewtopic.php?f=12&t=528 |
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Author: | StepS [ Sat Nov 24, 2012 12:53 pm ] | ||
Post subject: | Slowpoke Battle | ||
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Author: | PyroMan [ Sat Nov 24, 2012 9:24 pm ] |
Post subject: | Re: Slowpoke Battle |
i-i-i-n-n-t-e-e-e-r-r-e-e-e-e-s-s-t-t-i-i-i-i-n-n-g l-i-i-i-b-b-r-r-a-a-a-a-r-r-y-y. xD ![]() |
Author: | PyroMan [ Sat Nov 24, 2012 9:27 pm ] |
Post subject: | Re: Slowpoke Battle |
I wonder.. is it possible to switch such speed by some command or key, for a short period (synchronised for all)? like Matrix effect ![]() |
Author: | StepS [ Sun Nov 25, 2012 12:00 am ] |
Post subject: | Re: Slowpoke Battle |
im gonna make a switchable version but there gonna be tons of code copies for speedup speeds. also theres a problem, worm walk is very slow in speedup mode |
Author: | PyroMan [ Sun Nov 25, 2012 9:02 am ] |
Post subject: | Re: Slowpoke Battle |
StepS wrote: im gonna make a switchable version but there gonna be tons of code copies for speedup speeds. also theres a problem, worm walk is very slow in speedup mode maybe auto-apply fast walk mode for better results, while speedup |
Author: | StepS [ Sun Nov 25, 2012 12:42 pm ] |
Post subject: | Re: Slowpoke Battle |
no, thats not the thing. the worm walks pixel by pixel like a stone, and its very bad. i think its because of the frames where the button press is skipped also theres a problem, the implosion occurs twice also all handmines are dud. i think speed up isnt worth it |
Author: | Curtis [ Sun Nov 25, 2012 9:49 pm ] |
Post subject: | Re: Slowpoke Battle |
if you apply 150 speed its perfect.....as in it looks proper slow motion without being too slow.. |
Author: | StepS [ Mon Nov 26, 2012 5:28 am ] |
Post subject: | Re: Slowpoke Battle |
its triple slowdown |
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