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 Post subject: Highlander (PyroMan) v.1.2
PostPosted: Wed Jan 09, 2013 1:10 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
My version of this awesome and popular scheme, which is written by Zed.

version history:

VERSION 1.1
  1. include fixed weather library, that coused desynchs
  2. include SafeKamikaze2 (much easy to use SafeKami now)
  3. include all latest fixes of PyroWeaps

VERSION 1.2
  • include PyroWeaps 1.3 with small graphics lib


Attachments:
File comment: version 1.2
28.01.2013

highlander_pyro.rar [228 Bytes]
Downloaded 1884 times

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Last edited by PyroMan on Tue Jan 29, 2013 12:27 am, edited 4 times in total.
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 Post subject: Re: Highlander (PyroMan) v.1.0
PostPosted: Wed Jan 09, 2013 7:41 am 
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Joined: Wed Nov 14, 2012 3:58 am
Posts: 75
Location: Texas, US
still having problems with crashing, etc

this scheme gives me a wp_tazer error as well

i am in PX HELL right now dude!

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 Post subject: Re: Highlander (PyroMan) v.1.0
PostPosted: Wed Jan 09, 2013 10:08 am 
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Location: Ukraine, Kyiv
stRiNgkiNg wrote:
still having problems with crashing, etc

this scheme gives me a wp_tazer error as well

i am in PX HELL right now dude!


whaaaat o_O no way!
wp_tazer is about pyroman_electric.xpl. - electric lib should have 6Kb! if u have old version (194Kb) - it will conflict.

Can u link me your scheme with libs? i wanna figure out what the heck is wrong. Maybe not only you will have that errors if u host your scheme and people load libs. I don`t want that.

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 Post subject: Re: Highlander (PyroMan) v.1.0
PostPosted: Thu Jan 10, 2013 1:13 am 
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Joined: Wed Nov 14, 2012 3:58 am
Posts: 75
Location: Texas, US
my pyroman electric lib is 2kb


and i also had to manually find pyroman_turrets for your scheme as it was not included...


I'm still using the HL scheme i assembled so no worries with me sharing bad files

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 Post subject: Re: Highlander (PyroMan) v.1.0
PostPosted: Fri Jan 11, 2013 1:29 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
APDATED archive with Critically fixed p_weather that coused DESYNCH!!!

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 Post subject: Re: Highlander (PyroMan) v.1.1
PostPosted: Fri Jan 18, 2013 1:09 pm 
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Joined: Sat Jan 12, 2013 10:15 pm
Posts: 2
hey guys, so I use the scheme "highlander_pyro_575" and it all works except something, sometimes you just get 1 weapon less, it's missing, it never gives error while playing or something, how do I fix this?


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 Post subject: Re: Highlander (PyroMan) v.1.1
PostPosted: Fri Jan 18, 2013 2:11 pm 
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Location: Ukraine, Kyiv
Heisenberg wrote:
hey guys, so I use the scheme "highlander_pyro_575" and it all works except something, sometimes you just get 1 weapon less, it's missing, it never gives error while playing or something, how do I fix this?

1. Scheme named "highlander_pyro_575" is not my scheme. Probably someone got from network one of my pre-released BETA version of highlander_pyro and renamed it like that. As song as its beta-version, its glitchy.
2. Download original version with all necessary libraries and be happy.

p.s. in my beta-versions i made a mistake: i putted weapon Kamikaze into weap list. But we have Kami from start of the game. So when "highlander library" chooses give you 2 weapons: 1 - SMTH, 2 - Kamikaze, player gets only one weapon (he think so), becouse he already had Kamikaze into his weap list.
This problem fixed long time ago and original scheme doesn`t contain it.

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 Post subject: Re: Highlander (PyroMan) v.1.1
PostPosted: Fri Jan 18, 2013 4:14 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
this is an awesome scheme and much appreciated but i am using 1.1 and sometimes there is a no weapon glitch, i have had just rock, or just drill or just hand glider, i have played the scheme many times now and its fairly rare but does happen, also the digging cluster bomb sometimes doesn’t work at all sometimes and i think there is a similar issue with one of the other new cluster weapons, i cant remember which one, this is defiantly on 1.1, other than that its smooth to the grove lol :D


Last edited by UDF on Sat Jan 19, 2013 11:46 pm, edited 1 time in total.

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 Post subject: Re: Highlander (PyroMan) v.1.1
PostPosted: Sat Jan 19, 2013 7:17 pm 
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Joined: Sat Jan 12, 2013 10:15 pm
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it works perfectly, but RARELY, it get 1 weapon less again, really rarerly, but it happens.


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 Post subject: Re: Highlander (PyroMan) v.1.1
PostPosted: Sat Jan 19, 2013 7:47 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
hmm okay. i`ll try figure out

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