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Highlander (PyroMan) v.1.2
http://px.worms2d.info/forum/viewtopic.php?f=12&t=571
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Author:  PyroMan [ Wed Jan 09, 2013 1:10 am ]
Post subject:  Highlander (PyroMan) v.1.2

My version of this awesome and popular scheme, which is written by Zed.

version history:

VERSION 1.1
  1. include fixed weather library, that coused desynchs
  2. include SafeKamikaze2 (much easy to use SafeKami now)
  3. include all latest fixes of PyroWeaps

VERSION 1.2
  • include PyroWeaps 1.3 with small graphics lib


Attachments:
File comment: version 1.2
28.01.2013

highlander_pyro.rar [228 Bytes]
Downloaded 1942 times

Author:  stRiNgkiNg [ Wed Jan 09, 2013 7:41 am ]
Post subject:  Re: Highlander (PyroMan) v.1.0

still having problems with crashing, etc

this scheme gives me a wp_tazer error as well

i am in PX HELL right now dude!

Author:  PyroMan [ Wed Jan 09, 2013 10:08 am ]
Post subject:  Re: Highlander (PyroMan) v.1.0

stRiNgkiNg wrote:
still having problems with crashing, etc

this scheme gives me a wp_tazer error as well

i am in PX HELL right now dude!


whaaaat o_O no way!
wp_tazer is about pyroman_electric.xpl. - electric lib should have 6Kb! if u have old version (194Kb) - it will conflict.

Can u link me your scheme with libs? i wanna figure out what the heck is wrong. Maybe not only you will have that errors if u host your scheme and people load libs. I don`t want that.

Author:  stRiNgkiNg [ Thu Jan 10, 2013 1:13 am ]
Post subject:  Re: Highlander (PyroMan) v.1.0

my pyroman electric lib is 2kb


and i also had to manually find pyroman_turrets for your scheme as it was not included...


I'm still using the HL scheme i assembled so no worries with me sharing bad files

Author:  PyroMan [ Fri Jan 11, 2013 1:29 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.0

APDATED archive with Critically fixed p_weather that coused DESYNCH!!!

Author:  Heisenberg [ Fri Jan 18, 2013 1:09 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.1

hey guys, so I use the scheme "highlander_pyro_575" and it all works except something, sometimes you just get 1 weapon less, it's missing, it never gives error while playing or something, how do I fix this?

Author:  PyroMan [ Fri Jan 18, 2013 2:11 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.1

Heisenberg wrote:
hey guys, so I use the scheme "highlander_pyro_575" and it all works except something, sometimes you just get 1 weapon less, it's missing, it never gives error while playing or something, how do I fix this?

1. Scheme named "highlander_pyro_575" is not my scheme. Probably someone got from network one of my pre-released BETA version of highlander_pyro and renamed it like that. As song as its beta-version, its glitchy.
2. Download original version with all necessary libraries and be happy.

p.s. in my beta-versions i made a mistake: i putted weapon Kamikaze into weap list. But we have Kami from start of the game. So when "highlander library" chooses give you 2 weapons: 1 - SMTH, 2 - Kamikaze, player gets only one weapon (he think so), becouse he already had Kamikaze into his weap list.
This problem fixed long time ago and original scheme doesn`t contain it.

Author:  UDF [ Fri Jan 18, 2013 4:14 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.1

this is an awesome scheme and much appreciated but i am using 1.1 and sometimes there is a no weapon glitch, i have had just rock, or just drill or just hand glider, i have played the scheme many times now and its fairly rare but does happen, also the digging cluster bomb sometimes doesn’t work at all sometimes and i think there is a similar issue with one of the other new cluster weapons, i cant remember which one, this is defiantly on 1.1, other than that its smooth to the grove lol :D

Author:  Heisenberg [ Sat Jan 19, 2013 7:17 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.1

it works perfectly, but RARELY, it get 1 weapon less again, really rarerly, but it happens.

Author:  PyroMan [ Sat Jan 19, 2013 7:47 pm ]
Post subject:  Re: Highlander (PyroMan) v.1.1

hmm okay. i`ll try figure out

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