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 Post subject: PX Golf!
PostPosted: Thu Jun 20, 2013 10:28 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
This scheme is actually been made long time ago (smth like half a year ago) and frozen at stage of 95% done.
But still its very cool and most of you wanted me to share the map and scheme.
So here it is, 95% done PX Golf!

DOWNLOAD:
Attachment:
File comment: version 0.95 + maps
download_px_golf.zip [297 Bytes]
Downloaded 872 times


Hopefully i`ll add some screens a bit later :)

archive located on my hosting ans sometimes it doesnt work (when i need pay for it :D)
so in that case when its not active - u can use alternative link

slmall description about golf clubs power, thanks to ScaredEwo:
Image

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Last edited by PyroMan on Fri Jun 28, 2013 8:41 pm, edited 2 times in total.

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 Post subject: Re: PX Golf!
PostPosted: Thu Jun 20, 2013 10:42 am 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
archive updated, forgot to put a link inside :D sorry and thanks to Ewo that told me that :D

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 Post subject: Re: PX Golf!
PostPosted: Thu Jun 20, 2013 2:57 pm 
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Joined: Mon Dec 05, 2011 1:14 am
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Nice Pyro...I recall playing this with you and Drumstick a while back and it was awesome but I lagged out after the first hole....I think you might have forgot p_utils though or at least thats the error it yields...

EDIT

oops nm....I forgot Sprite Builder...


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 Post subject: Re: PX Golf!
PostPosted: Thu Jun 20, 2013 5:37 pm 
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Joined: Fri Jun 07, 2013 12:44 pm
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Location: Saudi Arabia
Very nice job Pyro dude! I like your animations made here! :D

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 Post subject: Re: PX Golf!
PostPosted: Thu Jun 20, 2013 5:56 pm 
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Location: Ukraine, Kyiv
Curtis wrote:
Nice Pyro...I recall playing this with you and Drumstick a while back and it was awesome but I lagged out after the first hole....I think you might have forgot p_utils though or at least thats the error it yields...

EDIT

oops nm....I forgot Sprite Builder...


well yeah, archive doesnt have all required libs. it just contain mostly libs related to px golf :) So if someone will need some libs - just let me know :)
This scheme uses a lot of my libs, actually. p_utils, p_Animation, p_spritebuilder_graphics and probably some moar :)

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 Post subject: Re: PX Golf!
PostPosted: Fri Jun 21, 2013 6:02 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
A true Worms Golf right in WA :) Just amazing.

You might have forgotten to include p_golfball_sounds.pxl in the ZIP ;) (I had it in my Network folder since we played this)

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Last edited by -raffie- on Fri Jun 21, 2013 6:43 pm, edited 1 time in total.

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 Post subject: Re: PX Golf!
PostPosted: Fri Jun 21, 2013 6:36 pm 
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-raffie- wrote:
A true Worms Golf right in WA :) Just amazing.

You might have forgotten to include p_golfball_sounds.pxl in the ZIP ;) (I had it in my Network folder since we played this)


Yep you are right. Just checked that.
Now its there, inside archive. Enjoy :)

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 Post subject: Re: PX Golf!
PostPosted: Wed Jun 08, 2016 7:21 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
I finally finished the Golf map I made for this scheme:

Greyworm Fields (front nine)
Image

Map: http://wmdb.org/30395

It was an almost monumental task to make this map, design a course, test, edit the soil types in the map editor, tweak things, change things, test again, tweak again... Do that 9 times over, and you have half a golf course. :)

Don't forget to download the updated libs required for this map to work:

Libs: http://worms.am/golf (download Scheme pack)

Gameplay video: https://www.youtube.com/watch?v=fa1TybXc8yM

Fore!

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