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HideNSeek
http://px.worms2d.info/forum/viewtopic.php?f=12&t=684
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Author:  Zed [ Tue Oct 01, 2013 4:02 pm ]
Post subject:  HideNSeek

HNS!
Current rules (might change if i update this):
2 teams.
Turn Time is 20 seconds for Hider, unlimited (currently) for seekers.
Team 1 is hider, 1 worm. His goal is to survive X turns (depends on the map.).
Team 2 are Seekers, 4 worms. Their goal is to touch hider before he wins.
Team 2 always starts first. If Hider started 1st skip the turn pls.

Team 1 controlled in classic WA way.
Team 2 is controlled via giving them "orders", which will be executed automatically during hider's turn (so he will dodge in "real time").
Team 2 wins when one of the seeker's worms touched hider.

Info: Number of a team depends on it's place in lobby (eg highest one will be Team 1). As far as i remember at least. Colors might affect it too but im not sure. Just use red and blue to be sure.

Map is complex. Destructable. No mines, barrels. GodMode. No fall damage. Crates with random weapons will be dropped.

Orders will be made in a chain and will be executed one after another. Orders will be placed using weapons based on homing missile/teleport. Each worm will have their own chain of orders. Hider cant see the orders that were placed.

Parkour is allowed - walljumps only. No lose of control because of falling (so bungee will still work).
Weapons of hider:
Bungee - 2
Rope - 1
Fast Walk - 1
BlowTorch - 2

Commands of seekers:
Basic movement: move left/right.
Basic jumps: enter left/right, double backspace left/right.
enter can be used in conjunction with wall jump.
Tricks: repeated backspace, stop
Misc: remove latest command, select worm.

At the end of the hider's turn, all orders are removed.
It also recommended to hider to not look at the map during seekers turn, so you dont know what to expect.
Currently the lib is kind of wip, ill probably update this gamemode.
2 maps by me.

Some tricks:
You can place two orders in one place one after another to achieve some interesting results: you can make singular jump by placing Jump and Move commands consecutively into each other.

Additional Info: currently its recommended to rely on trust between players during a game of HNS, because there still ways to look at the map for Hider during Seeker's turn.
Example of gameplay: http://www.youtube.com/watch?v=w9h1sJyZnhc&feature=youtu.be

Attachments:
HideNSeek.zip [421.33 KiB]
Downloaded 717 times

Author:  Twicken [ Fri Oct 18, 2013 3:42 am ]
Post subject:  Re: HideNSeek

Nice work man, these new schemes of yours look pretty epic. im going to try em out later today.

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