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 Post subject: Re: Portal Gun 2.0
PostPosted: Wed Jan 02, 2013 12:08 pm 
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im currently in the process of making one. its kinda like a puzzle like the real portal games and its HUGE, so it will be a good month before its done lol.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Fri Jan 04, 2013 8:06 am 
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Location: Ukraine, Kyiv
Twicken wrote:
im currently in the process of making one. its kinda like a puzzle like the real portal games and its HUGE, so it will be a good month before its done lol.


Great! Can`t wait to play such maps :D Logic tasks, puzzles etc - is what i like. I think in some future i will also make such kind of maps.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Fri Jan 04, 2013 8:32 pm 
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I can't download from the given url


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 Post subject: Re: Portal Gun 2.0
PostPosted: Fri Jan 04, 2013 9:03 pm 
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Newser wrote:
I can't download from the given url


oh damn. seems fileshare killed my files.
i will re-upload in an hour.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Fri Jan 04, 2013 10:23 pm 
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done. Now its available again.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Tue Jan 08, 2013 10:29 pm 
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Is it possible to add a fail-safe for the use of kamikaze between two portals? The worm gets stuck in a loop, and timer doesn't count down during kamikaze itself. Anti-glitch doesn't want to fix the issue 50% of the time. It's the only issue I've come across so far with the v2 Portal Gun.


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 Post subject: Re: Portal Gun 2.0
PostPosted: Wed Jan 09, 2013 12:33 am 
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ThatGuy wrote:
Is it possible to add a fail-safe for the use of kamikaze between two portals? The worm gets stuck in a loop, and timer doesn't count down during kamikaze itself. Anti-glitch doesn't want to fix the issue 50% of the time. It's the only issue I've come across so far with the v2 Portal Gun.


ofc possible. Didnt even think this can happen. Looks like kamikaze`s work by counting distance detween start point and end point to calculate when to explode. I thought it adds flying distance and explode in just a few seconds, when length is big enough.

I will add 5 second timer for Kamikaze, if worm is in portal loop, then will force it`s explosion.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Wed Jan 09, 2013 4:41 pm 
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To whom it may concern: a portal race map was created. Have fun playing it! :)
Special thanks goes to Pyro for the help, and for making such gameplay possible!

Link: https://sites.google.com/site/thegreatzaganza/worms/Portal_Race_42.png?attredirects=0&d=1

PS: It is tested; could have some bugs though..


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 Post subject: Re: Portal Gun 2.0
PostPosted: Thu Jan 10, 2013 2:57 am 
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:D


Last edited by Atr0x on Fri Jan 11, 2013 11:18 am, edited 1 time in total.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Thu Jan 10, 2013 11:57 am 
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Cotillion wrote:
To whom it may concern: a portal race map was created. Have fun playing it! :)
Special thanks goes to Pyro for the help, and for making such gameplay possible!

Link: https://sites.google.com/site/thegreatzaganza/worms/Portal_Race_42.png?attredirects=0&d=1

PS: It is tested; could have some bugs though..


Cool map, mate. Took me 15-20 mins to pass through. Well still count get the cake. I believe its a lie ;D But i`ve on top of the map. Believe that was the exit.
Cool tasks, awesome map ^^

Btw, map editor has a lot of cool stuff like traps, zones atc. We can use them next levels to make things even more ineractive. I will also try to make bullets to be teleported through the portals. When its will be done - i can add laser turrets and so on.

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