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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 31, 2013 9:19 pm 
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Anthrox wrote:
Image
dream :roll:

not a dream, but requires reworking with using own made PX GUIs. Biggest problem is that you can't override existing ones (I failed to do override on ShowMessage) and other things, but it may be separate


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 31, 2013 9:22 pm 
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UDF wrote:
What I mean is when the worm has his go, he can teleport to a plane and parachute out, then drop weapons or do whatever, the person would always be in control of the worm and be able to place the parachute drop anywhere on the map, like an air strike.

So worm activates parachute drop by placing the cursor on the map, the worm teleports onto the plane, the plane drops the worm in and the worm releases parachute.

I think I see what you mean, the worm would need an extra parachute, that it would have to release itself. bingo gotcha



no. it's fine as long as the parachuting worm is ACTIVE, having his turn in this particular moment of time and space.

another problem, and the one which forced me to remove parachutes from heli --- the SetState(WS_PARACHUTE) is so unstable that it can crash the game without any obvious reason.

programming a new chute isn't hard (wind factor + gravity factor + sprite + some new WS_ state, that's it)


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 31, 2013 9:37 pm 
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StepS wrote:
Anthrox wrote:
Image
dream :roll:

not a dream, but requires reworking with using own made PX GUIs. Biggest problem is that you can't override existing ones (I failed to do override on ShowMessage) and other things, but it may be separate


hmm how about not rework, but simply add a bitmap left from original ShowMessage text? All we need is to know what is the length of current Message and put icon exactly on left side of it.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Thu Jan 31, 2013 10:03 pm 
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a sexy female worm .. that you place on the ground and attracts all near worms, like the magnet and then after 5 seconds it explodes as a dynamite. :mrgreen:


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Feb 01, 2013 2:59 am 
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How about something that replaces mines/oil-drums on a map with bowling balls, or static pairs of portals?


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 Post subject: Re: IDEAS for future ibraries. Best will be done.
PostPosted: Fri Feb 01, 2013 7:55 am 
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PyroMan wrote:
hmm how about not rework, but simply add a bitmap left from original ShowMessage text? All we need is to know what is the length of current Message and put icon exactly on left side of it.

there will be bugs probably, as it's not possible to override showmessage so we have to stick with the phase where a worm selected weapon, probably will bring bugs


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Feb 09, 2013 2:06 am 
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Here's a random idea.. Everyone knows the Axe weapon.. what if you can choose between its normal useage... OR! you can ues it on your own team basicly "splitting" one worm.. into two.. obviously 1/2 the health of the worm hit with the axe would go tward the newly created worm.. Just an idea I had.. absolutely no clue if its even possible


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Feb 09, 2013 5:27 pm 
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yes, its already done as a Mitosis script, just not for axe.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Mon Feb 11, 2013 8:00 am 
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StepS wrote:
yes, its already done as a Mitosis script, just not for axe.


I want this Mitosis script you speak of... ;p

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Tue Feb 12, 2013 7:33 am 
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stRiNgkiNg wrote:
StepS wrote:
yes, its already done as a Mitosis script, just not for axe.


I want this Mitosis script you speak of... ;p

come on, do some forum search
viewtopic.php?f=15&t=342


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