UDF wrote:
What I mean is when the worm has his go, he can teleport to a plane and parachute out, then drop weapons or do whatever, the person would always be in control of the worm and be able to place the parachute drop anywhere on the map, like an air strike.
So worm activates parachute drop by placing the cursor on the map, the worm teleports onto the plane, the plane drops the worm in and the worm releases parachute.
I think I see what you mean, the worm would need an extra parachute, that it would have to release itself. bingo gotcha
no. it's fine as long as the parachuting worm is ACTIVE, having his turn in this particular moment of time and space.
another problem, and the one which forced me to remove parachutes from heli --- the SetState(WS_PARACHUTE) is so unstable that it can crash the game without any obvious reason.
programming a new chute isn't hard (wind factor + gravity factor + sprite + some new WS_ state, that's it)