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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Sun May 10, 2015 10:05 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
oO Epic update

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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Tue Oct 06, 2015 6:12 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Awesome stuff Rafa.....just awesome...such attention to detail....

(Love how the wildfire blows the petrol farther than normal....nice touch).


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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Tue Oct 06, 2015 3:18 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Hey Rafa, after updating the libs I cant use Underwater bomb spawn code anymore, I was using this:
Code:
//Init Underwater Bomb
void overrides::FirstFrame()
{
for(int j = 1; j <= 1; j++) //underwaterbomb spawn

new CWaterbomb(0, RandomInt(0, GS->LevelSX),RandomInt(Env->Water+40, Env->Water +150));
 
}


and now I get following error when I use this code:

Code:
PXS : CError : TRZ:Process : fault to process symbol CWaterbomb@iii
at Lib: utils.pxl: Script: MissileIndex:0


When I remove the above code, there are no errors anymore.

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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Tue Oct 06, 2015 3:54 pm 
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Joined: Sat Aug 09, 2014 1:30 am
Posts: 43
-raffie- wrote:
Hey Rafa, after updating the libs I cant use Underwater bomb spawn code anymore, I was using this:
Code:
//Init Underwater Bomb
void overrides::FirstFrame()
{
for(int j = 1; j <= 1; j++) //underwaterbomb spawn

new CWaterbomb(0, RandomInt(0, GS->LevelSX),RandomInt(Env->Water+40, Env->Water +150));
 
}


and now I get following error when I use this code:

Code:
PXS : CError : TRZ:Process : fault to process symbol CWaterbomb@iii
at Lib: utils.pxl: Script: MissileIndex:0


When I remove the above code, there are no errors anymore.



OK thanks, copy the code again


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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Tue Oct 06, 2015 8:21 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Ah, so there was a 4th parameter that needed to be passed, that's what I thought but didn't know what to add there ;)
Thanks for the fast help!

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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Thu Oct 08, 2015 7:49 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
Hello.

I get this error:

PXS : CError : TES:MakeOperandSt error : Operator is not supported yet
at Scheme:Underwater Bombs:4

I have added to scripts in my scheme (to make underwater bomb appear auto) and have also enabled them as weapons to be used. Copied code as displayed on main post.

Also - What is fire_ext required for? Valerian fire or fire suit?


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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Thu Oct 08, 2015 9:36 pm 
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Joined: Sat Aug 09, 2014 1:30 am
Posts: 43
worminater wrote:
Hello.

I get this error:

PXS : CError : TES:MakeOperandSt error : Operator is not supported yet
at Scheme:Underwater Bombs:4

I have added to scripts in my scheme (to make underwater bomb appear auto) and have also enabled them as weapons to be used. Copied code as displayed on main post.

Also - What is fire_ext required for? Valerian fire or fire suit?



delete white spaces in your script name, fire_extension is required for antifire suit to work properly


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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Fri Oct 09, 2015 2:18 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
Thankyou. I have amended and will test shortly.

I now get this error after enabling the fire extension and the fire suit.

Code:
Error in library r2_fire_ext.pxl : fire_extension : failed to find library wp_lasergun.pxl
PXS : CError : TDP : ParseNext : Unexpected operator : ,
at Lib: r2_antifire_suit.pxl: Script: antifire_suit_s:6


I do not have a wp_lasergun.pxl file and never had one.

PS - I love the barrels you have done. Fantastic work all round.

PPS - I am still fairly new to PX stuff so apologies if my problems seem noobish. Learning as I go :)


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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Fri Oct 09, 2015 2:57 pm 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
It means the library has a dependability on another library, so you need to download the lasergun library.

http://worms.am/downloads/apps/px/libra ... sergun.pxl

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 Post subject: Re: Weapons & Utilities Inventory by rafa``2
PostPosted: Fri Oct 09, 2015 3:08 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
Thanks, has sorted that one. I googled the lasergun.pxl but has no downloadable result for it.

I still get this message though in regards to underwater bombs:

PXS : CError : TES:MakeOperandSt error : Operator is not supported yet
at Scheme:Underwater_bomb:4

I have named the script underwaterbomb.

------

Can you confirm if the script is to be used inside the map editor, or scheme editor? At the moment I do the script inside the scheme editor.


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