Project X Forums http://px.worms2d.info/forum/ |
|
Weapons & Utilities Inventory by rafa``2 http://px.worms2d.info/forum/viewtopic.php?f=13&t=2009 |
Page 4 of 5 |
Author: | -raffie- [ Sun Mar 13, 2016 6:25 am ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Yep u'r right, I was just trying to find out what the problem was, but now I replaced with your older versions again. |
Author: | worminater [ Thu Mar 17, 2016 12:49 am ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Just a quick one rafa to say great work on the fake crates addition. This was exactly what I was after. Thank you so much!! A note on the weapon panel: It doesn't seem to show panel 2 for me (default weapons stick on panel 1 and press + to get the custom stuff). When I press + to change it to the second panel, it has standard weapon icons and icons where there is no weapon. Am I using it wrong? |
Author: | rafa``2 [ Thu Mar 17, 2016 1:52 am ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
worminater wrote: Just a quick one rafa to say great work on the fake crates addition. This was exactly what I was after. Thank you so much!! A note on the weapon panel: It doesn't seem to show panel 2 for me (default weapons stick on panel 1 and press + to get the custom stuff). When I press + to change it to the second panel, it has standard weapon icons and icons where there is no weapon. Am I using it wrong? there is no implementation for a second panel, maybe in a near future. |
Author: | Akira896 [ Sat Apr 09, 2016 3:06 am ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Is it possible to add to the booby trap crates the fact that it's like that by using the crate spy? Great Weapons by the way! |
Author: | snarkel [ Thu Sep 01, 2016 7:42 pm ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Do you have to make a scheme to use any of these weapons or are there some pre-made schemes or something else I'm missing? |
Author: | worminater [ Fri Sep 23, 2016 1:43 pm ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
In regards to fake crates, are the values for % set as they are, or would entering a custom value make a difference, for instance, if I wanted a 5% chance, would entering a value between the 10% and 2% work, or does it revert to a default setting somewhere? |
Author: | rafa``2 [ Sat Sep 24, 2016 12:34 am ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
worminater wrote: In regards to fake crates, are the values for % set as they are, or would entering a custom value make a difference, for instance, if I wanted a 5% chance, would entering a value between the 10% and 2% work, or does it revert to a default setting somewhere? Its a custom value from 1 to 100, formula is (1 / n * 100) = probability, so 5% would be 20 |
Author: | Curtis [ Sun Feb 05, 2017 9:26 pm ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Hey Rafa... Played an HL lastnight with StringKing and noticed some of your new libs. I really like the balloon but thought it could use some animation. In boredom I made this. It looks better in game as the gif didnt come out exactly right. If you like it I'll upload the PNG's. Thanks....your libs are most awesome. |
Author: | Resurrection [ Wed Feb 08, 2017 4:20 pm ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Well done Curtis! Raffie, To get rid of the graphical glitch lines PX makes try add a 10px transparent margin around the sprite, it greatly reduced it for me! |
Author: | worminater [ Wed Mar 01, 2017 5:02 pm ] |
Post subject: | Re: Weapons & Utilities Inventory by rafa``2 |
Rafa, We have found that sometimes when roping we are able to 'bounce' off the fake crate, without it exploding. Very rarely we can do the same with a jetpack as well. Also, is there any way to extend this to utility crates as well? |
Page 4 of 5 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |