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 Post subject: A little idea
PostPosted: Sat Apr 09, 2016 3:09 am 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 59
Location: Tandil, Argentina
So, I have an idea for a utility, but I don't know whether how to do it or if it's possible.
My idea is to create a utility so that when it's activated, you don't have the limit of using just one weapon (for example, throwing infinite bazookas when activated).
Can you help me to know these things?


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 Post subject: Re: A little idea
PostPosted: Tue Apr 12, 2016 8:23 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
I would be interested in using this in my schemes also. I use shopper type scheme but I don't want to use unlimited weapon usage during turn time constantly. Want people to actually think about their move and make it count more.

This would make a nice special utility that people would look forward to getting and encourage shopping more.


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