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 Post subject: Help with Project X weapons
PostPosted: Thu Sep 01, 2016 1:30 am 
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Joined: Thu Sep 01, 2016 1:01 am
Posts: 3
Hello, I recently managed to get Project X working on my steam copy of Worms Armageddon and while the weapons are fun, I'm having a problem.

The Project X website says "If you wish to play a game with both PX and ordinary weapons, you can select the desired schemes on both dropdown lists. This will create two weapon tables in-game, for each scheme. To switch between them, press the “+” key."

I load up my default WA scheme and the Project X "Wepons" scheme but I'm still not able to press "+" or anything to be able to edit the weapons in the scheme settings. The weapons still load in the game and are usable but I cant edit how much ammo they have or their Cooldowns and whatnot.

Am I doing something wrong here or worse, could I be reading this wrong and there is no way to edit them in-game and would have to use PSchemeED?


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 Post subject: Re: Help with Project X weapons
PostPosted: Thu Sep 01, 2016 3:49 pm 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
I've never heard of this function (auto creation of a second weapon table) and never used it. I'm not sure what Entuser meant by this, as it does not seem to be working (just tested it).

You can edit weapon count and delay ingame only if those options were not checked in PXSchemeEd. Not sure about power and other parameters though, as I've never tested it.

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 Post subject: Re: Help with Project X weapons
PostPosted: Thu Sep 01, 2016 7:17 pm 
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Joined: Thu Sep 01, 2016 1:01 am
Posts: 3
Zed wrote:
I've never heard of this function (auto creation of a second weapon table) and never used it. I'm not sure what Entuser meant by this, as it does not seem to be working (just tested it).

You can edit weapon count and delay ingame only if those options were not checked in PXSchemeEd. Not sure about power and other parameters though, as I've never tested it.


hmm, that's strange well, could you at least tell me how to edit the Weapon count and delay in-game? I could not figure it out for the life of me.


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 Post subject: Re: Help with Project X weapons
PostPosted: Fri Sep 02, 2016 4:34 am 
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Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
You go into scheme options and change them there. Like you normally would without PX. PX will override those only if delay and count were checked.

If those are new weapons, they will look like default ones though. So it might be hard to find them in weapon options. If this is the case you will need to know which default weapons were overriden by them, and change those. Might be easier just to edit them in PXSchemeEdit instead.

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