Thanks Rafa, that did the trick. I also edited
Line 372: GG->land->MakeHole(4, xt, yt);
This coincides with line 379 you advised. Editing 379 alone would only produce the land damage for the aim readjustment, but would not continue that damage for the remaining beam, whereas line 372 would allow it to continue the terrain damage throughout. Never occured to me it would be these values. I kept scouring the text for a damage value but couldn't see one, only the fire damage one.
My next question would be how to clone this so there are 2 versions, one that is the default and another that uses these new values for triple damage. I managed to clone the arrow turret with the help of Zed so there is now one that shoots rockets, but the script for this weapon doesn't looks so straightforward.
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