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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Fri Aug 03, 2012 4:15 pm 
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Joined: Sat Jul 21, 2012 7:22 pm
Posts: 49
Help ! Sorry :( how to add pictures new weapons ?! Please Help :shock:


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Sat Aug 04, 2012 12:10 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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besides, bovine blits is already available in kilburns weaps, also pac-mans cowogeddon

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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Thu Sep 20, 2012 5:19 am 
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im waiting anxiously for StepS weapons 5 :) gonna be so epic. invulnerability and helicopter :)

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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Thu Sep 20, 2012 3:51 pm 
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i am having little problems with university but when i'm completely free, i'll fix all the bugs and release the package asap


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Fri Sep 21, 2012 1:06 pm 
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ah i see, no problem. what degree are you doing?

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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Mon Oct 22, 2012 7:48 pm 
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Continuing weapons now. do u have any ideas for weapons?


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Tue Oct 23, 2012 1:00 am 
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elemental type weps. For example with bows make a fire arrow that actually sets the worm on fire (not the ground like petrobombs) but has the same effect as poison where you lose dmg overtime. or an ice arrow that freezes them for a turn. im currently working on a worms ctf project scheme and map and that would come in handy to have such weps. Also ryu's huduken wep that looks better visually then the defualt worms version and has elementals Fire, Ice, Lighting, shadow. btw keep up the good work. im using some of your libs for the ctf scheme im working on and yes when its ready i'm putting ya in the credits list for all your wonderful work.


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Tue Oct 23, 2012 6:28 am 
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StepS wrote:
Continuing weapons now. do u have any ideas for weapons?

Awesome!

While playing the idea came up for a spiderweb weapon. You shoot the spiderweb and where it lands it makes a web, sticking to the landscape (like a real spiderweb). Then any worm or weapon that passes through gets stuck in the web. The worm would have difficulty moving through the web; and when he gets in the middle, where the web is the most dense, he wouldnt be able to get out at all. (unless exploding his way out).

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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Wed Oct 24, 2012 3:37 pm 
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Joined: Mon Dec 05, 2011 1:14 am
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Would this be hard to make StepS?
- Power'd Bat


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 Post subject: Re: StepS' PX weapons release v4.0 + WINGS, CONTROLS!
PostPosted: Wed Oct 24, 2012 5:27 pm 
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TripFX wrote:
an ice arrow that freezes them for a turn

completed

Curtis wrote:
Would this be hard to make StepS?
- Power'd Bat

this is easy but there is a problem with visual appearance i think
and with nearby worm detection, would probably require epic trigonometry :(


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