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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Nov 24, 2012 12:11 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
ah.. whatever, here is replay

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Last edited by PyroMan on Sat Nov 24, 2012 12:50 pm, edited 1 time in total.

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Nov 24, 2012 12:48 pm 
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i think WS_FLYING loses your turn. i updated, download new.

also delete your replay


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Nov 24, 2012 12:51 pm 
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StepS wrote:
i think WS_FLYING loses your turn. i updated, download new.

also delete your replay


Thanks.

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Nov 24, 2012 1:07 pm 
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I see you separated your helicopter lib from stepsweapsv5 lib. The only problem - seems like you forgot to attach this lib to your scheme :D

I`ve tested it - it works brilliant now. Thanks again.

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sat Nov 24, 2012 1:17 pm 
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i attached, but didn't put in archive


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Nov 25, 2012 6:43 pm 
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Another one stuff that i would like to fix:
Super Dragon Ball needs to be 10 pixels away from the opponent to get hit him. Otherwise ball goes through opponent. Which happened with me as not good surprise in tactic game.
Fixable?

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Nov 25, 2012 7:31 pm 
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PyroMan wrote:
Fixable?

not. and its left as a feature.

StepS wrote:
Super Dragon Ball - two times faster and laster, but can miss sometimes!


but i can purge super dragon ball from library if you wish


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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Nov 25, 2012 10:08 pm 
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StepS wrote:
Super Dragon Ball - two times faster and laster, but can miss sometimes!


but i can purge super dragon ball from library if you wish[/quote]

hmmm i should read discription more carefully, looks like u`ve knew that. :) No, i think it has it`s Right to be existed. It`s a surprise when it`s happening 1st time. When you know it - u can avoid it in-game.
I think for those who make schemes, can choose themself add this weapon from your lib or no.

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Dec 02, 2012 11:54 pm 
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btw, i found StepsUtils i very usefull, specially your "gframe" variable. Widely using it in my weaps scripts.
GJ on that!

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 Post subject: Re: StepS' PX weapons release v5.0 + swim suit, steps utils!
PostPosted: Sun Dec 09, 2012 10:14 am 
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ive always noticed that your burning sheep launcher is using the drill as its trail sprite, i think it should be set to 131 for a smoke trail

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