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Telekines script v1.0
http://px.worms2d.info/forum/viewtopic.php?f=13&t=382
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Author:  StepS [ Wed Nov 09, 2011 7:54 pm ]
Post subject:  Telekines script v1.0

Hello,
Some of you may know the Telekines script of 0.6.5.
I'm sort of reproducing it.
Currently it works only with your current worm (i.e. no mines, no barrels, no graves yet).
And you can also move the worms with mouse.
http://youtu.be/mEXaEC6aH9A

Commands:

G: enable/disable Telekines
Z: enable/disable Mouse control
Hold X: magnetize the mouse cursor for worms.
W/A/S/D: Move your worm Up/Left/Down/Right respectively
C: produce explosion

Current version: v1.0

Version history:
  • v0.1 - initial release.
  • v0.1.1 - changed R button to F for consistency.
  • v1.0 - rewritten from scratch, added mouse control.
  • v1.0.1 - compatible with swim suit & helicopter.


Attachments:
telekines.rar [1.14 KiB]
Downloaded 667 times

Author:  noobinpx [ Sun Feb 26, 2012 9:19 am ]
Post subject:  Re: Telekinesis script [alpha v0.1.1]

Hello StepS,
How to use this script?

I copied this file to WA's Libs folder, now what do I need to test this script??
I don't knw what schemes/map I should set for this.. Thx

Author:  StepS [ Sun Feb 26, 2012 9:21 pm ]
Post subject:  Re: Telekinesis script [alpha v0.1.1]

make a scheme, press LIBRARIES and adjust my lib. Then save the scheme

Author:  StepS [ Tue Aug 21, 2012 12:52 pm ]
Post subject:  Re: Telekines script v1.0

Released update for it.
Version 1.0
Rewritten from scratch and now you can move worms with mouse

Version 1.0.1
compatible with Swim Suit & helicopter

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