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Telekines script v1.0 http://px.worms2d.info/forum/viewtopic.php?f=13&t=382 |
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Author: | StepS [ Wed Nov 09, 2011 7:54 pm ] | ||
Post subject: | Telekines script v1.0 | ||
Hello, Some of you may know the Telekines script of 0.6.5. I'm sort of reproducing it. Currently it works only with your current worm (i.e. no mines, no barrels, no graves yet). And you can also move the worms with mouse. http://youtu.be/mEXaEC6aH9A Commands: G: enable/disable Telekines Z: enable/disable Mouse control Hold X: magnetize the mouse cursor for worms. W/A/S/D: Move your worm Up/Left/Down/Right respectively C: produce explosion Current version: v1.0 Version history:
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Author: | noobinpx [ Sun Feb 26, 2012 9:19 am ] |
Post subject: | Re: Telekinesis script [alpha v0.1.1] |
Hello StepS, How to use this script? I copied this file to WA's Libs folder, now what do I need to test this script?? I don't knw what schemes/map I should set for this.. Thx |
Author: | StepS [ Sun Feb 26, 2012 9:21 pm ] |
Post subject: | Re: Telekinesis script [alpha v0.1.1] |
make a scheme, press LIBRARIES and adjust my lib. Then save the scheme |
Author: | StepS [ Tue Aug 21, 2012 12:52 pm ] |
Post subject: | Re: Telekines script v1.0 |
Released update for it. Version 1.0 Rewritten from scratch and now you can move worms with mouse Version 1.0.1 compatible with Swim Suit & helicopter |
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