Presenting turrets with ability to choose
21 weapons, incuding
Fire,
Gas and
Arrows. Also added random-weap shooting turret!
I remixed Masta`s BigRR map to show how they works:
UPDATED!Attachment:
File comment: 21 weap Turret + Upgrated ArrowTurret + sounds for shots (sounds based even on distance)
21th weap: random turret
pyroman_turrets.rar [27.34 KiB]
Downloaded 740 times
UPDATED! (easier)Attachment:
File comment: Map that shows how each of weap-turret works. v.1.1
PyroMan_remixed_Masta_-_S2F_v1.1.rar [3.43 MiB]
Downloaded 691 times
You can play it with any PX RR scheme. But it requires NewAge RR libs:
UPDATED!Attachment:
File comment: Libs to play this map
RequiredLibs.rar [1.47 MiB]
Downloaded 696 times
i also recommend to play it with NO LOSE CONTROL mode in NewAge RR scheme:
Attachment:
File comment: recommended scheme
PyroMan_New_Age_RR_no_loose_control.rar [3.94 KiB]
Downloaded 642 times
So, here is detailed info:
Now we have neww turret called CustomTurret.
First of all - it have
New sprites and.. scecific
sprite showing which
weapon inside.
Here is a list of weapons:
Bazooka
Missile
Mortar
Pigeon
Sheep
Grenade
Cluster
Banana
Gas Longbow
Dynamite
Mine
Flame Holynade
Petrol
Skunk
Vase
Cow
Granny
MagicBullet
Random - shots random weapon of listed above each shot!
Here is a list of parameters:
WeapType - here u can choose the weapon
Invincible - Destructable it or not
Mounted - Fixed X position or not
ClearMines - if it will shoot Mines - they will be auto-clear or not
AmmoPerTurn - ammo per turn
Delay - timer before explosion will happen. Works for almost all weapons, even granny`s, cows, etc
Damage - Damage
FireNum - if Fire weapon choosed, it will set a number of flames per shot.
Health = Turret`s health
MinRadius - Minimal radius when it start see worm
SensorRadius - Maximum radius when turret can see and shoot to worm
ExplDamage - Damage that turret make when explodes
ArrowsGravity - gravity factor for arrows, when turret shoot them. Note, that this obj turret calculates shots to worm using gravity factor 100 If arrows will have grav 0 - they will shoot much hiyer then worm is. But gravity 50 works fine for moving worms here. Thats why its set as default 50.
Changed ArrowTurret:new parameters added:
Damage, Gravity, ArrowSpeed +
SensorRadius.
Enjoy