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20 weapon TURRET http://px.worms2d.info/forum/viewtopic.php?f=13&t=435 |
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Author: | PyroMan [ Sun May 06, 2012 10:12 am ] |
Post subject: | 20 weapon TURRET |
Presenting turrets with ability to choose 21 weapons, incuding Fire, Gas and Arrows. Also added random-weap shooting turret! I remixed Masta`s BigRR map to show how they works: UPDATED! Attachment:
File comment: 21 weap Turret + Upgrated ArrowTurret + sounds for shots (sounds based even on distance) 21th weap: random turret pyroman_turrets.rar [27.34 KiB] Downloaded 779 times UPDATED! (easier) Attachment:
File comment: Map that shows how each of weap-turret works. v.1.1 PyroMan_remixed_Masta_-_S2F_v1.1.rar [3.43 MiB] Downloaded 728 times You can play it with any PX RR scheme. But it requires NewAge RR libs: UPDATED! Attachment: i also recommend to play it with NO LOSE CONTROL mode in NewAge RR scheme: Attachment:
File comment: recommended scheme PyroMan_New_Age_RR_no_loose_control.rar [3.94 KiB] Downloaded 692 times So, here is detailed info: Now we have neww turret called CustomTurret. First of all - it have New sprites and.. scecific sprite showing which weapon inside. Here is a list of weapons: Bazooka Missile Mortar Pigeon Sheep Grenade Cluster Banana Gas Longbow Dynamite Mine Flame Holynade Petrol Skunk Vase Cow Granny MagicBullet Random - shots random weapon of listed above each shot! Here is a list of parameters: WeapType - here u can choose the weapon Invincible - Destructable it or not Mounted - Fixed X position or not ClearMines - if it will shoot Mines - they will be auto-clear or not AmmoPerTurn - ammo per turn Delay - timer before explosion will happen. Works for almost all weapons, even granny`s, cows, etc Damage - Damage FireNum - if Fire weapon choosed, it will set a number of flames per shot. Health = Turret`s health MinRadius - Minimal radius when it start see worm SensorRadius - Maximum radius when turret can see and shoot to worm ExplDamage - Damage that turret make when explodes ArrowsGravity - gravity factor for arrows, when turret shoot them. Note, that this obj turret calculates shots to worm using gravity factor 100 If arrows will have grav 0 - they will shoot much hiyer then worm is. But gravity 50 works fine for moving worms here. Thats why its set as default 50. Changed ArrowTurret: new parameters added: Damage, Gravity, ArrowSpeed + SensorRadius. Enjoy |
Author: | Curtis [ Tue May 08, 2012 11:02 am ] |
Post subject: | Re: 20 weapon TURRET |
Flame Turret FTW......... Thanks for the package Pyro it's very nice... |
Author: | PyroMan [ Tue May 08, 2012 12:31 pm ] |
Post subject: | Re: 20 weapon TURRET |
Curtis wrote: Flame Turret FTW......... Thanks for the package Pyro it's very nice... np man, glad you liked it. Update coming v1.1: Health for turret MinRadius SensorRadius ExplDamage ArrowsGravity also fixed parameter Damage. Now it works for all weapons, not only for fire, gas and arrows (: also working under random-weap turret |
Author: | Twicken [ Wed Jul 18, 2012 3:56 am ] |
Post subject: | Re: 20 weapon TURRET |
this is very nice indeed |
Author: | reituz [ Sun Nov 25, 2012 7:28 pm ] |
Post subject: | Re: 20 weapon TURRET |
what about this version of turret graphics? i think its cute :3 http://imageshack.us/gal.php?id=spqk0-Tl1eDo29rV2NzU0fOS5dHSog |
Author: | PyroMan [ Sun Nov 25, 2012 9:58 pm ] |
Post subject: | Re: 20 weapon TURRET |
reituz wrote: what about this version of turret graphics? i think its cute :3 http://imageshack.us/gal.php?id=spqk0-Tl1eDo29rV2NzU0fOS5dHSog Oh, that`s much better then i have. Looks more 3D. I have it more 2d / flat. gj |
Author: | talon [ Sun Dec 23, 2012 1:18 am ] |
Post subject: | Re: 20 weapon TURRET |
is possible add some random turret in a generated map?i mean like object (barrel or mine..) Or how can i add every single turret in weapons editor? |
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