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20 weapon TURRET
http://px.worms2d.info/forum/viewtopic.php?f=13&t=435
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Author:  PyroMan [ Sun May 06, 2012 10:12 am ]
Post subject:  20 weapon TURRET

Presenting turrets with ability to choose 21 weapons, incuding Fire, Gas and Arrows. Also added random-weap shooting turret!

I remixed Masta`s BigRR map to show how they works:
UPDATED!
Attachment:
File comment: 21 weap Turret + Upgrated ArrowTurret + sounds for shots (sounds based even on distance)
21th weap: random turret

pyroman_turrets.rar [27.34 KiB]
Downloaded 779 times

UPDATED! (easier)
Attachment:
File comment: Map that shows how each of weap-turret works. v.1.1
PyroMan_remixed_Masta_-_S2F_v1.1.rar [3.43 MiB]
Downloaded 728 times

You can play it with any PX RR scheme. But it requires NewAge RR libs:
UPDATED!
Attachment:
File comment: Libs to play this map
RequiredLibs.rar [1.47 MiB]
Downloaded 737 times

i also recommend to play it with NO LOSE CONTROL mode in NewAge RR scheme:
Attachment:
File comment: recommended scheme
PyroMan_New_Age_RR_no_loose_control.rar [3.94 KiB]
Downloaded 692 times


So, here is detailed info:

Now we have neww turret called CustomTurret.
First of all - it have New sprites and.. scecific sprite showing which weapon inside.
Here is a list of weapons:
Bazooka
Missile
Mortar
Pigeon
Sheep
Grenade
Cluster
Banana
Gas
Longbow
Dynamite
Mine
Flame
Holynade
Petrol
Skunk
Vase
Cow
Granny
MagicBullet
Random - shots random weapon of listed above each shot!

Here is a list of parameters:
WeapType - here u can choose the weapon
Invincible - Destructable it or not
Mounted - Fixed X position or not
ClearMines - if it will shoot Mines - they will be auto-clear or not
AmmoPerTurn - ammo per turn :)
Delay - timer before explosion will happen. Works for almost all weapons, even granny`s, cows, etc
Damage - Damage :)
FireNum - if Fire weapon choosed, it will set a number of flames per shot.
Health = Turret`s health
MinRadius - Minimal radius when it start see worm
SensorRadius - Maximum radius when turret can see and shoot to worm
ExplDamage - Damage that turret make when explodes
ArrowsGravity - gravity factor for arrows, when turret shoot them. Note, that this obj turret calculates shots to worm using gravity factor 100 If arrows will have grav 0 - they will shoot much hiyer then worm is. But gravity 50 works fine for moving worms here. Thats why its set as default 50.


Changed ArrowTurret:
new parameters added: Damage, Gravity, ArrowSpeed + SensorRadius.

Enjoy :)

Author:  Curtis [ Tue May 08, 2012 11:02 am ]
Post subject:  Re: 20 weapon TURRET

Flame Turret FTW.........

Thanks for the package Pyro it's very nice...

Author:  PyroMan [ Tue May 08, 2012 12:31 pm ]
Post subject:  Re: 20 weapon TURRET

Curtis wrote:
Flame Turret FTW.........

Thanks for the package Pyro it's very nice...


np man, glad you liked it.

Update coming v1.1:
Health for turret
MinRadius
SensorRadius
ExplDamage
ArrowsGravity

also fixed parameter Damage. Now it works for all weapons, not only for fire, gas and arrows (:

also working under random-weap turret

Author:  Twicken [ Wed Jul 18, 2012 3:56 am ]
Post subject:  Re: 20 weapon TURRET

this is very nice indeed

Author:  reituz [ Sun Nov 25, 2012 7:28 pm ]
Post subject:  Re: 20 weapon TURRET

what about this version of turret graphics?
i think its cute :3
Image Image

http://imageshack.us/gal.php?id=spqk0-Tl1eDo29rV2NzU0fOS5dHSog

Author:  PyroMan [ Sun Nov 25, 2012 9:58 pm ]
Post subject:  Re: 20 weapon TURRET

reituz wrote:
what about this version of turret graphics?
i think its cute :3
Image Image

http://imageshack.us/gal.php?id=spqk0-Tl1eDo29rV2NzU0fOS5dHSog


Oh, that`s much better then i have. Looks more 3D. I have it more 2d / flat. gj

Author:  talon [ Sun Dec 23, 2012 1:18 am ]
Post subject:  Re: 20 weapon TURRET

is possible add some random turret in a generated map?i mean like object (barrel or mine..)
Or how can i add every single turret in weapons editor?

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