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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 7:16 pm 
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stRiNgkiNg wrote:
what if there was a Wrecking Ball weapon...

Using the ninja rope, but while swinging you can knock worms around/destroy barrels (not taking any damage to yourself, of course). When you let go of the rope your worm acts as a bowling ball with the same physics. Pressing space at this point would deactivate it and you'd return to a worm. I know that this wouldn't be too hard to implement but I sure as hell don't know how to.

Maybe only one shot with the "rope" (maybe a chain sprite?) to maintain fairness and such, then the ability to release yourself and roll around.

eh?


i`ve seen this mesage before :) Have no idea how to make this. I think its impossible to make worm not loose control if scheme has "loosing control" option. Its possible to not take damage, but not stay under control (:

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 7:25 pm 
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-raffie- wrote:
Spider Web
Syringe

2 options:
press + (red potion): Stick it in a sick worms butt, curing said worm and giving him +HP (as much as health crate is set to)
press - (green potion): Make worm sick, removing the amount of HP a health crate is set to, giving the worm a minimum of 1hp


Well actually i have a good progress now about such kind of weapons, but they work in a bit different way:
i`ve made missiles that creates specific Zones (like in Big RR) to activate some weapons, to take damage and also to add health (hospital area). I have working scripts for making explosions using a zone (as simple as possible as test script), but at this moment it couses desynch in online game. Offline works brilliant with ability to set turns delay using 1-5 keys and not affecting owner-team.
As soon as i fix desynch, this kinds if zone-based weapons will be in my weapon release, that im going to finish and release untill 2013.

There is a very good idea u gave about use + and -. I`ll add this to make damaging areas and repearing areas and combine 2 weapons into one.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 9:22 pm 
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well i`ve fixed desynch problem today, tested that with DonMega a couple minutes ago and all worked fine. so zone-based weapons will exist, forsure.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Sat Dec 22, 2012 10:13 pm 
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Cool^^

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Mon Dec 24, 2012 1:50 am 
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PYROMAN_TURRETS

Make pyroman_turrets for use it into normal wa: maps.
i look good one turret weapons with custom choice
and change weapons with 1-2-3-4-5-6 ecc... key.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Mon Dec 24, 2012 6:03 pm 
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How about girders that only your team can walk on. Make the sprite slightly transparent so when other teams end up behind them their worm will still be visible.

Or when using a girder to block/barricade yourself in you could have the opposite effect - your team can walk through but other teams cannot.

These two modes could be switched with -/+ of course.

Speaking of -/+ I'd like to see more weapons use this. A shotgun could also be an automatic shotgun, etc. Having primary/secondary modes on weapons would make things extremely interesting

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Mon Dec 24, 2012 9:28 pm 
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Atr0x wrote:
PYROMAN_TURRETS

Make pyroman_turrets for use it into normal wa: maps.
i look good one turret weapons with custom choice
and change weapons with 1-2-3-4-5-6 ecc... key.


good idea. we can choose lets say... top 5 or 10 weapon and use one turret. pressing 1-0 will choose weapon type.
Good idea. i`ll do this. not sure when, but i will, forsure.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Mon Dec 24, 2012 9:34 pm 
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stRiNgkiNg wrote:
How about girders that only your team can walk on. Make the sprite slightly transparent so when other teams end up behind them their worm will still be visible.

Or when using a girder to block/barricade yourself in you could have the opposite effect - your team can walk through but other teams cannot.

These two modes could be switched with -/+ of course.

Speaking of -/+ I'd like to see more weapons use this. A shotgun could also be an automatic shotgun, etc. Having primary/secondary modes on weapons would make things extremely interesting



Woah!! very nice thinking!
not sure about girders. will be complicated for me make girder-based collision mask. I work with simple stuff like rectangle now :D not skilled enough for that.

But about +/- usage - its just idea that we really need. I could make such weaps. I think its very usefull and also makes possible put more different weaps into one weapon table.

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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Jan 04, 2013 11:53 am 
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make super sheep magnetic like this...for px8
http://px.worms2d.info/forum/viewtopic.php?f=5&t=35


and.....



make dynamic rain and snow with random frequency while change terrein viscosity ...

and make variable wind that change during turn.


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 Post subject: Re: IDEAS for future Libraries. Best will be done.
PostPosted: Fri Jan 04, 2013 12:17 pm 
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Atr0x wrote:
make super sheep magnetic like this...for px8
http://px.worms2d.info/forum/viewtopic.php?f=5&t=35


and.....



make dynamic rain and snow with random frequency while change terrein viscosity ...

and make variable wind that change during turn.


Well i already have NukeRocket that works at similar way, but without controlling it and with different radius.
It will be available in PyroWeaps 1.0 (this week)


about rain, snow, wind.. don`t we have those libs?

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