Project X Forums



It is currently Fri May 17, 2024 5:58 pm

All times are UTC




Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 2:53 pm 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Now trampoline automatically deactivates in 5 seconds after turn end and activates back again when next turn started.

This fixes problem with infinite jumping when worm has no conrol.
What it does: jumping worm (or any other object) stops jumping but keep staing on trampoline after 5 seconds of turn end.

Njoy it.


Attachments:
trampoline.rar [63.19 KiB]
Downloaded 400 times

_________________
Things to impress.
Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 4:27 pm 
Offline

Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
That's awesome!

_________________
http://twitch.tv/wormsdotam | http://worms.am/hl | http://worms.am/zombieshopper | http://worms.am/golf | http://worms.am/holywar


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Wed Dec 26, 2012 10:33 pm 
Offline

Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
very good.... :D


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:02 pm 
Offline

Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Since your latest fix, Pyro, the trampoline finally can't get the game stuck in infinite loop anymore (which is fOOKing awesome).
But, if the worm gets stuck in between trampolines (it's really easy to do) one would have to wait out the entire turn, the only thing to do here is try and shoot your way out, and only some select weapons are usable it seems (like sheep), something useful like teleport is not...

Any possibilities that this ultimate fix could be made? :) :)

_________________
http://twitch.tv/wormsdotam | http://worms.am/hl | http://worms.am/zombieshopper | http://worms.am/golf | http://worms.am/holywar


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:26 pm 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
-raffie- wrote:
Since your latest fix, Pyro, the trampoline finally can't get the game stuck in infinite loop anymore (which is fOOKing awesome).
But, if the worm gets stuck in between trampolines (it's really easy to do) one would have to wait out the entire turn, the only thing to do here is try and shoot your way out, and only some select weapons are usable it seems (like sheep), something useful like teleport is not...

Any possibilities that this ultimate fix could be made? :) :)


hmmm interesting situation. i think i can add a timer for specific object and read out how much time left since last trampoline jump. if its time less then a second, also if number of jumps over 10, then i will disable tramp and immidietly enable it as soon as worm will hit tramp`s ground. This will stop worm jumping but will also make tramp still be active to do its job. I think this can solve many stuck-situations when worm active but has not enough weaps to push himself out.

_________________
Things to impress.


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 2:45 pm 
Offline

Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Oh, well that sounds like a much better idea than mine, if it's possible, would be great =)

_________________
http://twitch.tv/wormsdotam | http://worms.am/hl | http://worms.am/zombieshopper | http://worms.am/golf | http://worms.am/holywar


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 3:52 pm 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
alright, its done.
Njoy totally bug-free trampoline.


Attachments:
trampoline.rar [63.31 KiB]
Downloaded 403 times

_________________
Things to impress.
Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Fri Dec 28, 2012 5:37 pm 
Offline

Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
PyroMan wrote:
alright, its done.
Njoy totally bug-free trampoline.


Just tested, looks very good! Thank you for your efforts! No more having to restart games because of tramp :mrgreen:

_________________
http://twitch.tv/wormsdotam | http://worms.am/hl | http://worms.am/zombieshopper | http://worms.am/golf | http://worms.am/holywar


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Sun Dec 30, 2012 8:40 am 
Offline
User avatar

Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
-raffie- wrote:
something useful like teleport is not...

SUPER TELE


Top
 Profile  
Reply with quote  
 Post subject: Re: My PX trampoline lib (Looking for someone to fix it)
PostPosted: Sun Dec 30, 2012 10:00 am 
Offline
User avatar

Joined: Sun Nov 25, 2012 7:14 pm
Posts: 21
PyroMan wrote:
alright, its done.
Njoy totally bug-free trampoline.

Nice! :D


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 134 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane