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Instant Death / Fast Death
http://px.worms2d.info/forum/viewtopic.php?f=13&t=457
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Author:  StepS [ Thu Jul 26, 2012 4:41 pm ]
Post subject:  Instant Death / Fast Death

Instant Death: once the worm reaches 0 HP, he explodes (25 damage) and disappears. A cool addition to the live HP.
Fast Death: if you like the Graves, then the worm will not explode when on ground, but instead he will first do his dying animation.

Attachments:
instantdeath.rar [2.88 KiB]
Downloaded 785 times

Author:  Curtis [ Thu Jul 26, 2012 10:24 pm ]
Post subject:  Re: Instant Death / Fast Death

Instant Death is F___ing Awesome!

Author:  Twicken [ Fri Jul 27, 2012 2:03 pm ]
Post subject:  Re: Instant Death / Fast Death

yes big kudos. cant wait for stepsweaps 5! also the curtis weapons ^ :)

Author:  -raffie- [ Mon Jul 30, 2012 9:51 am ]
Post subject:  Re: Instant Death / Fast Death

Nice! But with the Fast Death lib the worm explodes when falling in water instead of plop ;)

Author:  StepS [ Mon Jul 30, 2012 3:07 pm ]
Post subject:  Re: Instant Death / Fast Death

-raffie- wrote:
Nice! But with the Fast Death lib the worm explodes when falling in water instead of plop ;)

yes, as i said, it's still the most fast as possible ;)

Author:  Curtis [ Mon Jul 30, 2012 5:50 pm ]
Post subject:  Re: Instant Death / Fast Death

Just amazing for BnA
really glad you shared this....

Author:  -raffie- [ Wed Aug 01, 2012 7:03 pm ]
Post subject:  Re: Instant Death / Fast Death

I've been using the fast death lib in my schemes now we had a really shitty thing happen, someone froze his worms when 1 worm had 0 hp, this got the game in infinite loop and no antiglitch stage helped :(

Author:  StepS [ Wed Aug 01, 2012 7:50 pm ]
Post subject:  Re: Instant Death / Fast Death

-raffie- wrote:
I've been using the fast death lib in my schemes now we had a really shitty thing happen, someone froze his worms when 1 worm had 0 hp, this got the game in infinite loop and no antiglitch stage helped :(

if the game didn't crash, send me the replay! ;)
so you say frozen worms doesn't work for FastDeath
well, InstantDeath will never have such bug because worms immediately die by script, and in FastDeath they first need to die naturally.
i can look into it if you give me replay

Author:  StepS [ Sun Aug 05, 2012 7:14 pm ]
Post subject:  Re: Instant Death / Fast Death

Fastdeath updated!

Author:  talon [ Thu Aug 16, 2012 9:01 pm ]
Post subject:  Re: Instant Death / Fast Death

Great idea...but,Is possible do the script to give more" Realistic feeling" of damages!?

if < 50 dmg normal dead ( shotgun,bow etc..)
>50 < 70 Instant Death (sheep,old woman..)
> 70 Fast Death (a very hight damage will disintegrate your poor body !:DD

Or maybe with % of actual energy: so if you have 10 and received a shotgun hit you got a Fast Death :D

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