Curtis wrote:
Utils - ? ? ? ? ?
F1 - ? ? ? ? ?
F2 - ? ? ? ? ?
F3 - ? ? ? ? ?
F4 - ? ? ? ? ?
F5 - ? ? ? ? ?
F6 - ? ? ? ? ?
F7 - ? ? ? ? ?
F8 - ? ? ? ? ?
F9 - ? ? ? ? ?
F10 - ? ? ? ? ?
F11 - ? ? ? ? ?
F12 - ? ? ?
/ldet = ?
/multishot = ?
/TS = ?
/ope = ?
- Crates = ?
Hey Puczini......If you fill in the blanks and tell me what weps you want in your scheme and other rules I can make it for you....I'm bored...refrain from altering anything within the LIB though...
I would like to play a bit difrently than the others, so I thought about something tht you would start with infinity of ninja ropes, parachutes, bungees, handgliders and prods [I've tried to do this without messing in a lib, just trying to this with in-game scheme editor (It worked with some libs) but nothing happened]. Rest of the weapons orginal and yours would be collected in crates. I think about crate falling proportion like: weapons - 10, utilities - 8 and health (+50) - 6 (in-game scheme editor system). About the weapon choosing, I want to play on one big table if it wouldn't be too hard to do
. Weapon use would end the turn (multishot like originaly for original weapons and for few of your weapons if they do to little damage compared with weakest original weapons). I think about 3 second escape time when walking and 5 second when on rope, bungee, parachute, handglider or jetpack. Round time 15 min, turn time 45 sec, fall damage, sudden death just water rising (fastest that is in game), starting health 250. Weapons that you collected in previous rounds comes up with you to next. Three rounds to win. I think that i've said all about I wanted to say, sorry for chaotic answer and don't using your outline. I hope you would be able to do this for me
. And thanks that you wan't to handle this. I just can't wait for that.