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 Post subject: Re: (_Twick_Weaps_) V.3 (8/10/12)
PostPosted: Fri Oct 12, 2012 10:42 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Hey Twick, sure man it's all good I'm just offering.
Should you change your mind I would be willing to do all needed animations, just lemme know ;)

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 Post subject: Re: (_Twick_Weaps_) V.3 (8/10/12)
PostPosted: Sun Oct 14, 2012 12:11 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Twicken, the bulldozer is good, however keep in mind that it uses some code from my unreleased version 5 of my weapons.
it would be better if you used it after the release (if i make one)


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 Post subject: Re: (_Twick_Weaps_) V.3 (8/10/12)
PostPosted: Sun Oct 14, 2012 6:02 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
indeed, ive realized it has a few compatibility issues, so ive taken it out and put it in a separate lib

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 Post subject: Re: (_Twick_Weaps_) V.3.1 (16/10/12)
PostPosted: Wed Oct 17, 2012 1:40 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
Im thinking of adding a hat to the sniper rifle sprite XD

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 Post subject: Re: (_Twick_Weaps_) V.3.1 (16/10/12)
PostPosted: Sat Oct 20, 2012 6:12 am 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
how dem hats coming along?


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 Post subject: Re: (_Twick_Weaps_) V.3.1 (16/10/12)
PostPosted: Fri Nov 23, 2012 1:07 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
About Buldoser, guys..
it uses variable "dmis" which is also used in stepsweaps v.5
if u se these 2 libs at same time - they conflict coz that.
i recommend rename "dmis" variable in this script to smth like.. "dmis_bldzr"

Quote:
CMissile* dmis_bldzr;

override void CMissile::Message(CObject* sender,EMType Type,int MSize,CMessageData* MData)
{
if (Type == M_FRAME)
{
if (bulldozer) {dmis_bldzr = this; dmis_bldzr->Sdigging = true; bulldozer = false;}

if (Sdigging)
{
GG->land->MakeHole(10,PosX,PosY-8.7);
}

}

super;
}

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 Post subject: Re: (_Twick_Weaps_) V.3.1 (16/10/12)
PostPosted: Fri Nov 23, 2012 9:01 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
There we go.


Attachments:
(_Bulldozer_).rar [85.45 KiB]
Downloaded 444 times

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 Post subject: Re: (_Twick_Weaps_) V.3.1 (16/10/12)
PostPosted: Sat Nov 24, 2012 11:49 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
thanks pyroman, i havnt had much time lately to edit this stuff, but i will evenually

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 Post subject: Re: (_Twick_Weaps_) V.3.1 (12/9/13)
PostPosted: Wed Feb 04, 2015 11:02 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
Just bumping this to let you guys I re-uploaded these weapons since my download link expired... Also this is the latest version with sprite builder, so I would appreciate it if you update and share these libs and update your schemes if you don't have them already :)

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