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 Post subject: Re: Special Effects lib
PostPosted: Sat Nov 24, 2012 9:09 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
sounds good.....I dont think in retrospect the error udf got was the one i was struggling with.....but it sure was annoying not knowing what to do so i thought i would help......ByeByeee


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 Post subject: Re: Special Effects lib
PostPosted: Sat Nov 24, 2012 9:17 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
UDF wrote:
Error happened at Lib: pyroman_sinksound.pxl: Script: sinksound_s:22) if (ObjState == WS_SINKING)


this lib simply plays sound when some1 plopped. You can just disable it forsure.
But anyway.. i had never fails with this lib :o

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 Post subject: Re: Special Effects lib
PostPosted: Sun Nov 25, 2012 8:55 am 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
did you use antisink.pxl, UDF? it overrides WS_SINKING
WS_SINKING is sometimes unstable i think. depends on the situation you get, I had a problem with WS_PARACHUTE as well (which is why i removed parachutes from helicopter)


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 Post subject: Re: Special Effects lib
PostPosted: Thu Dec 13, 2012 9:47 am 
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Joined: Tue Aug 16, 2011 10:31 pm
Posts: 3
PyroMan wrote:
Masta wrote:
n1 bro.

we gotta organize a date to play some games again dood ;D


thanks mate.
Indeed.
i see you even registered on forum to write this post :O I appreciate that.


late replay, but i wanted to say that i registered almost a year before u, hah!


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 Post subject: Re: Special Effects lib
PostPosted: Thu Dec 13, 2012 5:21 pm 
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Joined: Mon Oct 22, 2012 3:52 pm
Posts: 23
Pyros’s HL scheme I got that error on was a much older beta version, the newer version I got works fine. On the old one I took the sinksound out using the editor and it worked fine wooohooo merry Christmas :D


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 Post subject: Re: Special Effects lib
PostPosted: Wed Jan 02, 2013 12:04 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
wow, cool sprites!

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 Post subject: Re: Special Effects lib
PostPosted: Wed Jan 16, 2013 12:19 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
as long as i keep learn EAX script, now i`m able to make a lib that cancel some of the changes of pyroman_sfx library. And this libs is about few Kb!
Becouse everyone understands that if i make perhabs one small change in the lib - everyone should download it again in lobby, and its size is pretty huge. So best way - is to make simle small lib to adjust changes into existing lib that everyone has.

So.. in main Message of this topic i added two more libs to cancel seaBubbles sprites and cancel powerUp sprites. If you don`t like them - simply attach those libs into your scheme. That`s it. Njoy!

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 Post subject: Re: Special Effects lib
PostPosted: Fri Jun 28, 2013 1:33 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Hey Pyro......Im a lil confused...

Im trying to incorporate your bad ass jetpack-flame sprites into a project (if you don't mind) but I noticed in the LIB you have

jetflm
jetflmb
jetflmd

but you only over-rided jetflmb and jetflmd
jetflm is also visible during jetpack...How did you get it to appear without over-riding it?


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