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Special Effects lib
http://px.worms2d.info/forum/viewtopic.php?f=13&t=525
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Author:  PyroMan [ Tue Nov 20, 2012 1:03 pm ]
Post subject:  Special Effects lib

<<< -- Version 1.0 -- >>>
http://www.ex.ua/get/432962781566/38792680
if you don`t like the way how new bubbles look or how new PowerUp look, then simply attach one of these libs into your scheme:
Attachment:
File comment: cancel bubbles change.
pyroman_sfx_fix_(bubbles).rar [785 Bytes]
Downloaded 912 times

Attachment:
File comment: cancel bubbles and PowerUp changes.
pyroman_sfx_fix_(bubbles_and_aim).rar [794 Bytes]
Downloaded 912 times


Hi everyone. Im again addicted a bit to make some px stuff :)
This time its all about graphics. Worms Armageddon was released in early 1999, so its not a surprise that we have graphic without transparency or so.. So. As long as PX allows us to use whole spectrum of colors and transparency, why don`t we try to make some cool graphics, huh? :)
Here is just a start for this. Most recent firey graphics (explosions, trails, flames, bubbles, smokeBubbles, debrises, dragonball, teleport, JetPack etc) were replaced with a different ones, more realistic.
Anyway.. its only a words. You have to see this ;)
here is some previews:
Attachment:
example_pyro_sfx_1.0.jpg
example_pyro_sfx_1.0.jpg [ 223.04 KiB | Viewed 19775 times ]


Notes to fix:
1. Fix big bubbles, make them smaller and more transparent.
2. Fix Powering thing. Make it more nice or.. make it as it was.

Author:  PyroMan [ Tue Nov 20, 2012 2:39 pm ]
Post subject:  Re: Special Effects lib

if you guys think that something wrong or bad, or have ideas how to improve - feel free to write it here, maybe i`ll work on that for future versions :)

Author:  Curtis [ Tue Nov 20, 2012 6:09 pm ]
Post subject:  Re: Special Effects lib

the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD
Nice...

Author:  Worms [ Tue Nov 20, 2012 6:15 pm ]
Post subject:  Re: Special Effects lib

Help help and help pls ! nice scheme and how do you create libs and scheme and image icon weapon table ??? I Hungarian Not english !

Author:  StepS [ Tue Nov 20, 2012 7:33 pm ]
Post subject:  Re: Special Effects lib

the pyro is nice, good work pyro for these pyro

Author:  -raffie- [ Wed Nov 21, 2012 7:40 am ]
Post subject:  Re: Special Effects lib

Oo will have to try this out!
Can i just ask out of curiousity what did u use to make the graphics?

Author:  PyroMan [ Wed Nov 21, 2012 11:19 am ]
Post subject:  Re: Special Effects lib

Curtis wrote:
the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD
Nice...

thanks mate :)

StepS wrote:
the pyro is nice, good work pyro for these pyro

haha ty Steps! its just a small steps for cool px games ;D

-raffie- wrote:
Oo will have to try this out!
Can i just ask out of curiousity what did u use to make the graphics?


sure.
I used Particle Illusion + Adobe Photoshop + WA extracted sprites

Author:  Atr0x [ Fri Nov 23, 2012 12:10 am ]
Post subject:  Re: Special Effects lib

very nice libs but the game crash sometime on the jetpack. ;)

Author:  PyroMan [ Fri Nov 23, 2012 10:55 am ]
Post subject:  Re: Special Effects lib

Atr0x wrote:
very nice libs but the game crash sometime on the jetpack. ;)


Thanks)
Hmmmmm thats weird. never happened to me yet. Its just a sprite overrides, shouldn`t couse any crashable mistakes.

Author:  -raffie- [ Fri Nov 23, 2012 11:32 am ]
Post subject:  Re: Special Effects lib

Amazing work! Probably a little toned down version would fit better in the game, but nevertheless an amazing job! I love the Jetpack and Blow Torch especially, the Tele is nice too, what would be awesome there I think is the swirly Star Trek effect like here: http://www.youtube.com/watch?v=CD3yRFdKr0A

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