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Special Effects lib http://px.worms2d.info/forum/viewtopic.php?f=13&t=525 |
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Author: | PyroMan [ Tue Nov 20, 2012 1:03 pm ] |
Post subject: | Special Effects lib |
<<< -- Version 1.0 -- >>> http://www.ex.ua/get/432962781566/38792680 if you don`t like the way how new bubbles look or how new PowerUp look, then simply attach one of these libs into your scheme: Attachment: Attachment:
File comment: cancel bubbles and PowerUp changes. ![]() Downloaded 912 times Hi everyone. Im again addicted a bit to make some px stuff ![]() This time its all about graphics. Worms Armageddon was released in early 1999, so its not a surprise that we have graphic without transparency or so.. So. As long as PX allows us to use whole spectrum of colors and transparency, why don`t we try to make some cool graphics, huh? ![]() Here is just a start for this. Most recent firey graphics (explosions, trails, flames, bubbles, smokeBubbles, debrises, dragonball, teleport, JetPack etc) were replaced with a different ones, more realistic. Anyway.. its only a words. You have to see this ![]() here is some previews: Attachment: example_pyro_sfx_1.0.jpg [ 223.04 KiB | Viewed 19775 times ] Notes to fix: 1. Fix big bubbles, make them smaller and more transparent. 2. Fix Powering thing. Make it more nice or.. make it as it was. |
Author: | PyroMan [ Tue Nov 20, 2012 2:39 pm ] |
Post subject: | Re: Special Effects lib |
if you guys think that something wrong or bad, or have ideas how to improve - feel free to write it here, maybe i`ll work on that for future versions ![]() |
Author: | Curtis [ Tue Nov 20, 2012 6:09 pm ] |
Post subject: | Re: Special Effects lib |
the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD Nice... |
Author: | Worms [ Tue Nov 20, 2012 6:15 pm ] |
Post subject: | Re: Special Effects lib |
Help help and help pls ! nice scheme and how do you create libs and scheme and image icon weapon table ??? I Hungarian Not english ! |
Author: | StepS [ Tue Nov 20, 2012 7:33 pm ] |
Post subject: | Re: Special Effects lib |
the pyro is nice, good work pyro for these pyro |
Author: | -raffie- [ Wed Nov 21, 2012 7:40 am ] |
Post subject: | Re: Special Effects lib |
Oo will have to try this out! Can i just ask out of curiousity what did u use to make the graphics? |
Author: | PyroMan [ Wed Nov 21, 2012 11:19 am ] |
Post subject: | Re: Special Effects lib |
Curtis wrote: the Jet Pack and Flamethrower looks really tight....it even added a glow to the Bow Wep trails xD Nice... thanks mate ![]() StepS wrote: the pyro is nice, good work pyro for these pyro haha ty Steps! its just a small steps for cool px games ;D -raffie- wrote: Oo will have to try this out! Can i just ask out of curiousity what did u use to make the graphics? sure. I used Particle Illusion + Adobe Photoshop + WA extracted sprites |
Author: | Atr0x [ Fri Nov 23, 2012 12:10 am ] |
Post subject: | Re: Special Effects lib |
very nice libs but the game crash sometime on the jetpack. ![]() |
Author: | PyroMan [ Fri Nov 23, 2012 10:55 am ] |
Post subject: | Re: Special Effects lib |
Atr0x wrote: very nice libs but the game crash sometime on the jetpack. ![]() Thanks) Hmmmmm thats weird. never happened to me yet. Its just a sprite overrides, shouldn`t couse any crashable mistakes. |
Author: | -raffie- [ Fri Nov 23, 2012 11:32 am ] |
Post subject: | Re: Special Effects lib |
Amazing work! Probably a little toned down version would fit better in the game, but nevertheless an amazing job! I love the Jetpack and Blow Torch especially, the Tele is nice too, what would be awesome there I think is the swirly Star Trek effect like here: http://www.youtube.com/watch?v=CD3yRFdKr0A |
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