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Fire Cluster Bomb !BETA
http://px.worms2d.info/forum/viewtopic.php?f=13&t=530
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Author:  PyroMan [ Mon Nov 26, 2012 10:49 pm ]
Post subject:  Fire Cluster Bomb !BETA

Version 1.0 COMING! All glitches FIXED, weapon now is totally stable!

Version 0.81 BETA
many glitches still going on. This weapon still improving.

Cluster bomb, which clustlets explode into fire in one second.
Fire stays on ground.

More new weaps soon.

fireClusterBomb released with my weap pack:
viewtopic.php?f=13&t=565

______________
This weapon is result of discussing this Topic:
viewtopic.php?f=15&t=523

Author:  PyroMan [ Mon Nov 26, 2012 11:43 pm ]
Post subject:  Re: Fire Cluster Bomb !BETA

ok... so i need a help of scripters here..
i can`t limit reading class explosion for this weapon.
atm we have this:
Code:
CMissile* fcb;
.....
if (Type == M_FRAME)
   {
       if (FCB_activated)
       {
               fcb = this;
       }
   }
   if (Type == M_EXPLOSION)
   {
       if (FCB_activated)
       {
           ShotClustlets(fcb->PosX, fcb->PosY);
           FCB_activated = false;
       }
   }
......
    if (Weap->CheckName("Fire Cluster Bomb"))
    {
        FCB_activated = true;
    }
 

which is doesn`t working.
Any ideas?

Author:  PyroMan [ Fri Nov 30, 2012 10:27 am ]
Post subject:  Re: Fire Cluster Bomb !BETA

SOLVED!
no1 answered, but anyway no help needed anymore!! I`ve found the answer!
I`ll post version 1.0, totally stable, soon.
+ more weaps.

Author:  Twicken [ Mon Dec 03, 2012 10:15 am ]
Post subject:  Re: Fire Cluster Bomb !BETA

oh awesome dude, thanks for the effort, im gonna have a look!

Author:  Twicken [ Tue Dec 04, 2012 11:53 am ]
Post subject:  Re: Fire Cluster Bomb !BETA

your current upload doesnt work for me, i get an error. but i am looking foward to the next release. I SMELL CHILLI BOMB!

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