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Fire Cluster Bomb !BETA http://px.worms2d.info/forum/viewtopic.php?f=13&t=530 |
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Author: | PyroMan [ Mon Nov 26, 2012 10:49 pm ] |
Post subject: | Fire Cluster Bomb !BETA |
Version 1.0 COMING! All glitches FIXED, weapon now is totally stable! Version 0.81 BETA many glitches still going on. This weapon still improving. Cluster bomb, which clustlets explode into fire in one second. Fire stays on ground. More new weaps soon. fireClusterBomb released with my weap pack: viewtopic.php?f=13&t=565 ______________ This weapon is result of discussing this Topic: viewtopic.php?f=15&t=523 |
Author: | PyroMan [ Mon Nov 26, 2012 11:43 pm ] |
Post subject: | Re: Fire Cluster Bomb !BETA |
ok... so i need a help of scripters here.. i can`t limit reading class explosion for this weapon. atm we have this: Code: CMissile* fcb; ..... if (Type == M_FRAME) { if (FCB_activated) { fcb = this; } } if (Type == M_EXPLOSION) { if (FCB_activated) { ShotClustlets(fcb->PosX, fcb->PosY); FCB_activated = false; } } ...... if (Weap->CheckName("Fire Cluster Bomb")) { FCB_activated = true; } which is doesn`t working. Any ideas? |
Author: | PyroMan [ Fri Nov 30, 2012 10:27 am ] |
Post subject: | Re: Fire Cluster Bomb !BETA |
SOLVED! no1 answered, but anyway no help needed anymore!! I`ve found the answer! I`ll post version 1.0, totally stable, soon. + more weaps. |
Author: | Twicken [ Mon Dec 03, 2012 10:15 am ] |
Post subject: | Re: Fire Cluster Bomb !BETA |
oh awesome dude, thanks for the effort, im gonna have a look! |
Author: | Twicken [ Tue Dec 04, 2012 11:53 am ] |
Post subject: | Re: Fire Cluster Bomb !BETA |
your current upload doesnt work for me, i get an error. but i am looking foward to the next release. I SMELL CHILLI BOMB! |
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