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CSWeps ( + ) http://px.worms2d.info/forum/viewtopic.php?f=13&t=535 |
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Author: | Curtis [ Mon Dec 03, 2012 10:51 pm ] |
Post subject: | CSWeps ( + ) |
Changes/Additions: - Better Wep Bouncing. - Removed Heavy Hitters. - Added Staff Of Jolting (Clusters affect worms). |
Author: | stRiNgkiNg [ Tue Dec 04, 2012 1:00 am ] |
Post subject: | Re: CSWeps (StringKing's Request) |
hahaha, i love this! Bucky Ball ( http://en.wikipedia.org/wiki/Buckminsterfullerene ) is a good name for the Ion-Pacter! -Or Fullerene Bomb Man, good job, although i wish the other two weren't left "white" - they still look good though. You can easily add a color overlay on the middle layer to make it any color, and it still looks good. Oh well, i still love 'em! I guess it wouldn't be a good idea to put one of these in my Highlander scheme would it.... ;p |
Author: | Curtis [ Tue Dec 04, 2012 1:17 am ] |
Post subject: | Re: CSWeps (StringKing's Request) |
Hey String...Thanks dude.... If you wanna use the standard impacter in highlander but don't want all the weps behaving wierd just change line 27 of the simpact + iimpact scripts to true...but then no cluster pushing....lots of good sprites there...I kept the birds just in case. |
Author: | stRiNgkiNg [ Tue Dec 04, 2012 1:26 am ] |
Post subject: | Re: CSWeps (StringKing's Request) |
10-4 I forgot about the birds sprite...lol - did you download the 150mb archive of sprites i linked to as well? There's some interesting stuff if you comb through it all Whatcha think about the name Bucky Ball? |
Author: | stRiNgkiNg [ Tue Dec 04, 2012 1:33 am ] |
Post subject: | Re: CSWeps (StringKing's Request) |
Curtis wrote: If you wanna use the standard impacter in highlander but don't want all the weps behaving wierd just change line 27 of the simpact + iimpact scripts to true... They are already set to "true". Did you mean false?? EDIT: I set them to false and i guess everything was fine |
Author: | Curtis [ Tue Dec 04, 2012 1:50 am ] |
Post subject: | Re: CSWeps (StringKing's Request) |
Opps - ya false. |
Author: | stRiNgkiNg [ Wed Dec 12, 2012 2:42 am ] |
Post subject: | Re: CSWeps ( V.2 ) |
coooool ![]() |
Author: | talon [ Sun Dec 16, 2012 11:24 am ] |
Post subject: | Re: CSWeps ( V.2 ) |
it give me this error, but i don't know how resolve it!! (i use others libs as you see) PXS : CError : TDP : ParseNext : symbol kamismk is redeclared at Lib: stepsweapsv4_revised.pxl: Script: spreplace:10 |
Author: | Curtis [ Sun Dec 16, 2012 11:54 am ] |
Post subject: | Re: CSWeps ( V.2 ) |
It will no longer conflict with Stepsweps 4...oops.xP....Thanks Talon. |
Author: | Gore33 [ Mon Jun 17, 2013 3:40 pm ] |
Post subject: | Re: CSWeps ( V.3 ) |
The Heavy hitters is in cweps... u mustnt attach it to here -.- |
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