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CSWeps ( + )
http://px.worms2d.info/forum/viewtopic.php?f=13&t=535
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Author:  Curtis [ Mon Dec 03, 2012 10:51 pm ]
Post subject:  CSWeps ( + )

Changes/Additions:

- Better Wep Bouncing.
- Removed Heavy Hitters.
- Added Staff Of Jolting (Clusters affect worms).

Author:  stRiNgkiNg [ Tue Dec 04, 2012 1:00 am ]
Post subject:  Re: CSWeps (StringKing's Request)

hahaha, i love this!

Bucky Ball ( http://en.wikipedia.org/wiki/Buckminsterfullerene ) is a good name for the Ion-Pacter!
-Or Fullerene Bomb

Man, good job, although i wish the other two weren't left "white" - they still look good though. You can easily add a color overlay on the middle layer to make it any color, and it still looks good. Oh well, i still love 'em! I guess it wouldn't be a good idea to put one of these in my Highlander scheme would it.... ;p

Author:  Curtis [ Tue Dec 04, 2012 1:17 am ]
Post subject:  Re: CSWeps (StringKing's Request)

Hey String...Thanks dude....
If you wanna use the standard impacter in highlander but don't want all the weps behaving wierd just change line 27 of the simpact + iimpact scripts to true...but then no cluster pushing....lots of good sprites there...I kept the birds just in case.

Author:  stRiNgkiNg [ Tue Dec 04, 2012 1:26 am ]
Post subject:  Re: CSWeps (StringKing's Request)

10-4
I forgot about the birds sprite...lol - did you download the 150mb archive of sprites i linked to as well? There's some interesting stuff if you comb through it all
Whatcha think about the name Bucky Ball?

Author:  stRiNgkiNg [ Tue Dec 04, 2012 1:33 am ]
Post subject:  Re: CSWeps (StringKing's Request)

Curtis wrote:
If you wanna use the standard impacter in highlander but don't want all the weps behaving wierd just change line 27 of the simpact + iimpact scripts to true...


They are already set to "true". Did you mean false??

EDIT: I set them to false and i guess everything was fine

Author:  Curtis [ Tue Dec 04, 2012 1:50 am ]
Post subject:  Re: CSWeps (StringKing's Request)

Opps - ya false.

Author:  stRiNgkiNg [ Wed Dec 12, 2012 2:42 am ]
Post subject:  Re: CSWeps ( V.2 )

coooool ;)

Author:  talon [ Sun Dec 16, 2012 11:24 am ]
Post subject:  Re: CSWeps ( V.2 )

it give me this error, but i don't know how resolve it!! (i use others libs as you see)

PXS : CError : TDP : ParseNext : symbol kamismk is redeclared
at Lib: stepsweapsv4_revised.pxl: Script: spreplace:10

Author:  Curtis [ Sun Dec 16, 2012 11:54 am ]
Post subject:  Re: CSWeps ( V.2 )

It will no longer conflict with Stepsweps 4...oops.xP....Thanks Talon.

Author:  Gore33 [ Mon Jun 17, 2013 3:40 pm ]
Post subject:  Re: CSWeps ( V.3 )

The Heavy hitters is in cweps... u mustnt attach it to here -.-

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