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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Mon Sep 23, 2013 4:14 pm 
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Joined: Fri Jun 07, 2013 2:21 pm
Posts: 5
Location: Poland
I want water in my worms to look like one in the video
PyroMan wrote:


Where did you get it Pyro??


And also, great work on the Portal Gun!


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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu Oct 03, 2013 11:34 am 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
the weapon does not disappear completely when you activate the invisibility and thus reveals the location of the invisible worms, only when the worm is stopped.

hangglider too reveals the location of the invisible worms, during the flight.


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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu Nov 14, 2013 4:09 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Atr0x wrote:
the weapon does not disappear completely when you activate the invisibility and thus reveals the location of the invisible worms, only when the worm is stopped.

hangglider too reveals the location of the invisible worms, during the flight.


Oh. Thanks for the post.
Hangglider isn`t my lib. But i could fix that. We just need relocate "addSprite" function to the proper place. For Hangglider i believe i would need rewrite a couple functions to make it work properly. But for PortalGun that won`t take long. I forgot about those lights and invisibility compatibility.

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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Sun Nov 17, 2013 9:07 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
I`ve checked my PortalGun script and realised that i`ve made portal light effects in a bit complicated way through my CAnimation library, with is uncompaatible with invisibility (made to work with screen animations, not worm-related and when i didnt know how to make invisibility compatible animations). So i will need rewrite and simplify the way how to draw that light effects and for this part i`ll have to say "no" to my own CAnimation lib :)
i`ll make it later.

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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu May 29, 2014 1:02 am 
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Joined: Thu May 29, 2014 12:55 am
Posts: 9
Dear PyroMan, I installed PX 50% because of your creation! Please, can You reupload the archive!


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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu May 29, 2014 11:46 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
All Pyro's libs are online here: http://indigo-money.com/temp/worms/p_libs/

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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu May 29, 2014 2:38 pm 
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Joined: Thu May 29, 2014 12:55 am
Posts: 9
Thank you, -raffie-.


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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Fri Oct 10, 2014 12:30 pm 
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Joined: Fri Oct 10, 2014 12:17 pm
Posts: 1
Hello all!
Yes I want I water in my worms to look like one in the video too!
Please tell me somebody how to enable it.

Thank you!

rateforx wrote:
I want water in my worms to look like one in the video
PyroMan wrote:


Where did you get it Pyro??


And also, great work on the Portal Gun!


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 Post subject: Re: Portal Gun 2.0: Reloaded
PostPosted: Thu Nov 20, 2014 8:31 pm 
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Joined: Sat Aug 27, 2011 10:16 pm
Posts: 15
How I'm supposed to add this weapon to the weapon table of my own Scheme?


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