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 Post subject: Re: Portal Gun
PostPosted: Tue Dec 11, 2012 9:08 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Cotillion wrote:
Valve & Worms... i was dreaming for that merger...


.. me too :D
As i love to say, according to some movie: "You wanna see a mirracle? Be a mirracle."

Cotillion wrote:
Great work! I'll be glad to help in any way possible with the video.


Thanks!
Well nevermind, mate. Thanks for reply, but i`ve already started making my own video. Maded enough cool replays of different tactical and fun usage of PortalGun2.
Currently making a PortalRace map with Portal-ignored walls. Wanna include that into video. First half is already done even, in Premiere pro. Next half gonna finish very soon.
Also fixing some porblems with Ignored walls.

Official release is very close. Also i`m gonna post my first Portal trycky and logical-based map (by hoping you guys will start make similar ;D)

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Last edited by PyroMan on Wed Dec 12, 2012 4:29 am, edited 1 time in total.

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 Post subject: Re: Portal Gun
PostPosted: Tue Dec 11, 2012 11:25 pm 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
PyroMan wrote:
Atr0x wrote:
very nice mod...
but i ask :
why the weapon activation is + and - same the granate max e min boing ?

it get problem with max and min max boing activation ...

how to change this?



I choosed these button at same reason why we setting up Max/Min bounce at granades, polarity in magnets - becouse everyone know them!
And it doesn`t get any porblem with grenades or any other weaps -that key reading activates only when current worm has Portal Gun selected.
But anyway, i suspected that not everyone gonna like it, also it may conflict when 2 or more tablets, so in version 2 added ability to shot opposite type of Portal by holding Ctrl or Alt button. It also makes gameplay more faster, it takes much less attention to switch between portal types.
Portal Bullet`s trail color and PortaGun`s color also illustrates which type is selected now. To make you be sure, that you`re shooting with correct type.



ok...sry...you're right ...i confuse with + to activate two panel weapons where it get problem.

In fact, it does not cause problems, because we use the + and - while the only 'weapon portal is activated...
therefore only nice job :mrgreen:


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 Post subject: Re: Portal Gun
PostPosted: Wed Dec 12, 2012 4:32 pm 
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Posts: 346
PyroMan wrote:
Maded

huh


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 Post subject: Re: Portal Gun
PostPosted: Wed Dec 12, 2012 4:52 pm 
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StepS wrote:
PyroMan wrote:
Maded

huh


oops, i mean "Created" :)
that will be more clearly.

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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 7:27 am 
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Joined: Mon Jul 30, 2012 9:45 am
Posts: 194
Holy Shit! I just watched the v2.0 video, that looks so much better man! Awesome job!

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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 8:39 am 
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Joined: Tue Oct 04, 2011 2:44 pm
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the song in the video is really cool too XD. the computers voice is awesome.

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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 9:43 am 
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Joined: Tue Aug 16, 2011 10:31 pm
Posts: 3
good work here, with the map, vid and the portal gun, it turned out excellent in the end ;)


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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 12:30 pm 
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Joined: Fri Oct 12, 2012 11:20 pm
Posts: 7
I can finally die now.


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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 3:58 pm 
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the bubbles in your water look really cool, but i have the default water color because i cant get the plugin to work, so they appear a darkish color in light blue water XD

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 Post subject: Re: Portal Gun
PostPosted: Thu Dec 13, 2012 6:10 pm 
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Joined: Sun Aug 12, 2012 11:58 am
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woah :O nice vid!


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