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 Post subject: Re: Portal Gun
PostPosted: Sun Dec 16, 2012 2:04 am 
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Joined: Fri Feb 26, 2010 4:44 pm
Posts: 92
wow...

new scheme?... portal shoppa..hehe

can use middle shot air for the shotgun weapons?


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 Post subject: Re: Portal Gun
PostPosted: Sun Dec 16, 2012 3:30 am 
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Joined: Wed Nov 14, 2012 3:58 am
Posts: 75
Location: Texas, US
Yayyyyyy v2!!!!!

Awesome

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 Post subject: Re: Portal Gun
PostPosted: Sun Dec 16, 2012 6:35 am 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Casso wrote:
Very good Job PyroMan, Compliment ;)

I'm sure it was an hard work


Thank you. Yes it was :)

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 Post subject: Re: Portal Gun
PostPosted: Sun Dec 16, 2012 6:44 am 
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Location: Ukraine, Kyiv
Atr0x wrote:
wow...

can use middle shot air for the shotgun weapons?


Well its possible with projectX, forsure. But with PortalGun it`s not gonna happen. This ability been made to work with this gun only.

Atr0x wrote:
new scheme?... portal shoppa..hehe


Worm is also no looses control when falling from the high places (only with portalGun choosed). This also makes it usefull in shopper schemes. I would personally love such scheme.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 10:17 am 
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Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
are you sure your portal gun race map is possible? i got stuck on the part where you have to fly accross that huge gap. i kept hitting the roof XD

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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 11:22 am 
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Joined: Tue Aug 14, 2012 9:48 pm
Posts: 11
thanks for living :D


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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 12:54 pm 
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Joined: Tue Oct 04, 2011 2:44 pm
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never mind i figured out what to do XD. the map is a fine one. im thinking of making a map also.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 2:14 pm 
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Location: Ukraine, Kyiv
Twicken wrote:
are you sure your portal gun race map is possible? i got stuck on the part where you have to fly accross that huge gap. i kept hitting the roof XD


lol ofc it is :D
i need exactly 5 mins to go from start to finish using only a Portal Gun.

That place with huge gap - is a tricky place, where need to think a bit wider than usual.

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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 2:14 pm 
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talon wrote:
thanks for living :D


lol, thats porbably the best comment :D thanks mate :)

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 Post subject: Re: Portal Gun 2.0
PostPosted: Sun Dec 16, 2012 2:19 pm 
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Twicken wrote:
never mind i figured out what to do XD. the map is a fine one. im thinking of making a map also.


I hope your "figured out what to do" isn`t a put teleport/JetPack into scheme and cheat :P

Well Map Editor object to make portal-ignored walls is extremely simple in use. Would be cool to play on a more maps like this.

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