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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 11:01 am 
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How about water puddles from rain (like in Worms Revolution). In-map water would certainly open a whole new can of possibilities as is shown in Revolutions; Water Bomb, worms gliding down with water...

I don't know if it's even possible

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 11:26 am 
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ah yeah true i didnt think of that.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 11:55 am 
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Location: Ukraine, Kyiv
-raffie- wrote:
How about water puddles from rain (like in Worms Revolution). In-map water would certainly open a whole new can of possibilities as is shown in Revolutions; Water Bomb, worms gliding down with water...

I don't know if it's even possible


I think its possible. I have ideas how to make it.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 11:56 am 
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Snow htat stays on ground works now. But still got problem with pushing objects through the map. Trying to read collision withthose objects, but it works badly atm.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 12:00 pm 
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PyroMan wrote:
-raffie- wrote:
How about water puddles from rain (like in Worms Revolution). In-map water would certainly open a whole new can of possibilities as is shown in Revolutions; Water Bomb, worms gliding down with water...

I don't know if it's even possible


I think its possible. I have ideas how to make it.


Amazeballs!

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 12:39 pm 
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-raffie- wrote:
PyroMan wrote:
-raffie- wrote:
How about water puddles from rain (like in Worms Revolution). In-map water would certainly open a whole new can of possibilities as is shown in Revolutions; Water Bomb, worms gliding down with water...

I don't know if it's even possible


I think its possible. I have ideas how to make it.


Amazeballs!


Yeah.. only thing that i hope - is that it won`t be laggy ;D

btw i`ve fixed variable wind.. i noticed that its changing speed depends on how many worms around. i`ve tested with 3 worms while making. But online there are 10-20 worms. Its changed like crazy every second :D
its now fixed and work nice, as it should. Update during this hour.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 12:53 pm 
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alright! finally snow stickness works nice! doen`t push anything underground.
now it`s just a pixels.. i`ll make some sprites for snow and post update here.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 1:17 pm 
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just amazing...

I think there is also
chance for improvement ...for example the snow that whitening terrein

there exists the possibility of use Lightnings strike too as weapons?
becouse it make conflict with p_weather libs.

however.... vvvnice work...compliments.


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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 1:54 pm 
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Atr0x wrote:
just amazing...

I think there is also
chance for improvement ...for example the snow that whitening terrein

there exists the possibility of use Lightnings strike too as weapons?
becouse it make conflict with p_weather libs.

however.... vvvnice work...compliments.


o_0
i`ve used lightningstrike as weapon when weather around, forsure. It didnt conflict at all. We played highlander yesterday and used it, forsure.

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 Post subject: Re: p_WEATHER (variable Snow/Rain/Nothing effects, w/lightni
PostPosted: Sun Jan 06, 2013 2:02 pm 
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Haven't had trouble with lightning conflicts, are u using the latest Lib?

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