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 Post subject: Instant Death / Fast Death
PostPosted: Thu Jul 26, 2012 4:41 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Instant Death: once the worm reaches 0 HP, he explodes (25 damage) and disappears. A cool addition to the live HP.
Fast Death: if you like the Graves, then the worm will not explode when on ground, but instead he will first do his dying animation.


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Last edited by StepS on Sun Aug 05, 2012 11:59 pm, edited 2 times in total.
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 Post subject: Re: Instant Death / Fast Death
PostPosted: Thu Jul 26, 2012 10:24 pm 
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Joined: Mon Dec 05, 2011 1:14 am
Posts: 242
Instant Death is F___ing Awesome!


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 Post subject: Re: Instant Death / Fast Death
PostPosted: Fri Jul 27, 2012 2:03 pm 
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yes big kudos. cant wait for stepsweaps 5! also the curtis weapons ^ :)

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 Post subject: Re: Instant Death / Fast Death
PostPosted: Mon Jul 30, 2012 9:51 am 
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Nice! But with the Fast Death lib the worm explodes when falling in water instead of plop ;)

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 Post subject: Re: Instant Death / Fast Death
PostPosted: Mon Jul 30, 2012 3:07 pm 
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-raffie- wrote:
Nice! But with the Fast Death lib the worm explodes when falling in water instead of plop ;)

yes, as i said, it's still the most fast as possible ;)


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 Post subject: Re: Instant Death / Fast Death
PostPosted: Mon Jul 30, 2012 5:50 pm 
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Just amazing for BnA
really glad you shared this....


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 Post subject: Re: Instant Death / Fast Death
PostPosted: Wed Aug 01, 2012 7:03 pm 
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I've been using the fast death lib in my schemes now we had a really shitty thing happen, someone froze his worms when 1 worm had 0 hp, this got the game in infinite loop and no antiglitch stage helped :(

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 Post subject: Re: Instant Death / Fast Death
PostPosted: Wed Aug 01, 2012 7:50 pm 
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-raffie- wrote:
I've been using the fast death lib in my schemes now we had a really shitty thing happen, someone froze his worms when 1 worm had 0 hp, this got the game in infinite loop and no antiglitch stage helped :(

if the game didn't crash, send me the replay! ;)
so you say frozen worms doesn't work for FastDeath
well, InstantDeath will never have such bug because worms immediately die by script, and in FastDeath they first need to die naturally.
i can look into it if you give me replay


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 Post subject: Re: Instant Death / Fast Death
PostPosted: Sun Aug 05, 2012 7:14 pm 
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Fastdeath updated!


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 Post subject: Re: Instant Death / Fast Death
PostPosted: Thu Aug 16, 2012 9:01 pm 
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Joined: Tue Aug 14, 2012 9:48 pm
Posts: 11
Great idea...but,Is possible do the script to give more" Realistic feeling" of damages!?

if < 50 dmg normal dead ( shotgun,bow etc..)
>50 < 70 Instant Death (sheep,old woman..)
> 70 Fast Death (a very hight damage will disintegrate your poor body !:DD

Or maybe with % of actual energy: so if you have 10 and received a shotgun hit you got a Fast Death :D


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