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DIVING with SwimSuit
http://px.worms2d.info/forum/viewtopic.php?f=13&t=563
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Author:  PyroMan [ Mon Jan 07, 2013 1:44 am ]
Post subject:  DIVING with SwimSuit

this small lib will allow you to dive from rocks into water without loosing control.
Don`t even try to jump from high places if land down there - you will hurt :P

known problems: desynch if speed is way too fast. Thats why i disabled saving control if you falling on too high speed - this will avoid desynchronisation.
That means that this lib is ok for ya and shouldn`t couse any desynch moments.

this library doesn`t require any adjustments. If u want it to work - just include it into your scheme. No need change swimsuit or smth like that.

Enjoy!

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Author:  Twicken [ Mon Jan 07, 2013 8:38 am ]
Post subject:  Re: DIVING with SwimSuit

hell yeeeah, cant wait to do some diving!

Author:  Atr0x [ Mon Jan 07, 2013 10:37 am ]
Post subject:  Re: DIVING with SwimSuit

I did not understand how to use this libs and how to swim the worm :oops:

Author:  -raffie- [ Mon Jan 07, 2013 12:06 pm ]
Post subject:  Re: DIVING with SwimSuit

Just attach this Lib to a scheme with the swimsuit already attached in the scheme (or add it yourself).

For use ingame: select Swimsuit, press space to use it (u see white halo around worm), and take a dive in the water :)

Author:  Atr0x [ Mon Jan 07, 2013 7:52 pm ]
Post subject:  Re: DIVING with SwimSuit

-raffie- wrote:
Just attach this Lib to a scheme with the swimsuit already attached in the scheme (or add it yourself).

For use ingame: select Swimsuit, press space to use it (u see white halo around worm), and take a dive in the water :)



:D

ok ty.

Author:  stRiNgkiNg [ Tue Jan 08, 2013 2:31 am ]
Post subject:  Re: DIVING with SwimSuit

Current Problem:


if you are in a jetpack/heli with swimsuit activated and fly high into the air you will still lose control and plop. Tested with current lib



Other issue, not related to swim suit

I added some of your weaps (without your permission, o0) into my HL scheme and when the match is over the game crashes every time. I disabled the ninja star script thinking that may be the cause, but no. So it is something i added from your new weaps that is doing it. Maybe i am missing a critical lib? Maybe i shouldn't be using these unfinished libs?

Weaps from you I added:
-Nuke Rocket
-Chilli Bomb
-Mine Gun
-Electric Grenade
-Homing Fire Cluster

btw, they conflict with the (_Bees_).pxl and wp_tazer.pxl
I have deselected all the conflicting libs and adjusted accordingly, and added libs that fireclusterbomb.pxl says are required. The scheme loads fine, but when game ends it crashes. Just wanted to say I did this last night and was kinda inebriated so i MAY have done something wrong - i just think i am missing a crucial lib/added one i wasn't supposed to


EDIT: i just noticed you uploaded your weaps - i will go and use these and see if the problem continues. Disregard for now

EDIT EDIT: Updated to your new lib pack and same issue is happening

EDIT EDIT EDIT: OK, the game only crashes when p_weappack_1_weapons.pxl is enabled. Doesn't make any sense to me, but at least i somewhat narrowed it down the that

Author:  PyroMan [ Tue Jan 08, 2013 8:38 am ]
Post subject:  Re: DIVING with SwimSuit

stRiNgkiNg wrote:
Current Problem:


if you are in a jetpack/heli with swimsuit activated and fly high into the air you will still lose control and plop. Tested with current lib



Other issue, not related to swim suit

I added some of your weaps (without your permission, o0) into my HL scheme and when the match is over the game crashes every time. I disabled the ninja star script thinking that may be the cause, but no. So it is something i added from your new weaps that is doing it. Maybe i am missing a critical lib? Maybe i shouldn't be using these unfinished libs?

Weaps from you I added:
-Nuke Rocket
-Chilli Bomb
-Mine Gun
-Electric Grenade
-Homing Fire Cluster

btw, they conflict with the (_Bees_).pxl and wp_tazer.pxl
I have deselected all the conflicting libs and adjusted accordingly, and added libs that fireclusterbomb.pxl says are required. The scheme loads fine, but when game ends it crashes. Just wanted to say I did this last night and was kinda inebriated so i MAY have done something wrong - i just think i am missing a crucial lib/added one i wasn't supposed to


EDIT: i just noticed you uploaded your weaps - i will go and use these and see if the problem continues. Disregard for now

EDIT EDIT: Updated to your new lib pack and same issue is happening

EDIT EDIT EDIT: OK, the game only crashes when p_weappack_1_weapons.pxl is enabled. Doesn't make any sense to me, but at least i somewhat narrowed it down the that


with old versions Mines Gun coused desynch all the time becouse some mines could be inactive when flying out of the gun. My solution was: make them fly out already active and ticking, so all mines will explode. This version of gun included into p_weappack1_weapons archive.

what kind of gamecrash you have? pxerrors.txt usually include a lot of usefull information about crash and what particular library or function coused that.

Author:  PyroMan [ Tue Jan 08, 2013 8:43 am ]
Post subject:  Re: DIVING with SwimSuit

stRiNgkiNg wrote:
Current Problem:

btw, they conflict with the (_Bees_).pxl and wp_tazer.pxl


Gotta check this.
It`s know for me that it conflicts with wp_tazer. Its my pyroman_electric does that. That lib is same as wp_tazer, but with my parameters. At moment of creation that lib i didn`t know how to override libs without copy or changing chem itself. I will make an update of that.
But with Bees still need checks and tests. Will do it now

Author:  PyroMan [ Tue Jan 08, 2013 10:28 am ]
Post subject:  Re: DIVING with SwimSuit

ok all fixed and available in new update.

But i got no problems with Bees. it worked fine with my weaps. Tazer capability fixed.

Author:  StepS [ Tue Jan 08, 2013 2:22 pm ]
Post subject:  Re: DIVING with SwimSuit

i hope this doesnt work when you fall to land normally instead of water
otherwise would be cheating :ugeek:

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