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PyroMan Weaps (ver. 1.3) http://px.worms2d.info/forum/viewtopic.php?f=13&t=565 |
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Author: | PyroMan [ Mon Jan 07, 2013 10:50 am ] |
Post subject: | PyroMan Weaps (ver. 1.3) |
Attachment: Menu_demo.jpg [ 60.7 KiB | Viewed 17819 times ] Scheme also include weather effects, wind changing effect, swimsuit tweak, eXturnSide, extended rope (by me, use it with no loss control on), new pxparticles, updated trampoline etc. Thank`s to Twicken for sprites of Homing fire cluster, Electric grenade, Chilli Bomb (for idea also). Detailed Description:
DOWNLOAD: Attachment:
File comment: version 1.3 28.01.2013 (4.35 p.m.) - All weapons using Sprite Builder ![]() Downloaded 1232 times THANKS everyone who tested this weaps with me!! I really need your help, guys. Becouse offline and online testing are absolutely different stuff. Offline i can`t test stuff that couse desychronisation. Online test explain lot of thing. This weap pack would not exist wothout help of testing! THANKS FOR TESTERS!!! there was a lot of people, can`t even remeber all of you: raffie, userc479, gabber, user01, reituz, twicken, drummah, stringking, dbanet, gexgeko and many others! thanks you all! version history: Version 1.07:
Version 1.1:
Version 1.11:
Version 1.2:
Version 1.3:
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Author: | Atr0x [ Mon Jan 07, 2013 10:53 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
fantastic .... you are a erupting volcano continues ![]() ty for this. |
Author: | -raffie- [ Mon Jan 07, 2013 11:07 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
Awesome! Will gladly help further testing and let you know if any problems. Thanks!! |
Author: | StepS [ Mon Jan 07, 2013 11:33 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
good job! also i think i need to improve exturnside a bit (TurnSide := -TurnSide). it was my first script after all |
Author: | stRiNgkiNg [ Tue Jan 08, 2013 3:02 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
Awesome man! few things here: In your p_PortalGun2.pxl script it has a list of required libs...in which some of them aren't included in this archive Bolded libs aren't included require utils, stepsutils, pxparticles, p_Portal2, p_portal_walls, p_WeapGraphics, p_WeapSounds, pyroman_sfx; So when i updated my HL scheme i get an error upon loading my scheme when hosting. Something about p_PortalGun2.pxl Error in library p_portalgun2.pxl : portal_gun_script : failed to find library p_portal2.pxl PXS : CError : TDP : ParseNext : Unexpected operator : , at Lib: p_portalgun2.pxl: Script: portal_gun_script:3 same with p_portal_walls.pxl - it isn't in your archive either and apparently is necessary I wish i knew more about this, i deleted this particular lib prior to copying over these other ones, thinking it wasn't needed anymore Check out this thread for more info on my problems regarding "p_weappack_1_weapons.pxl" http://px.worms2d.info/forum/viewtopic.php?f=13&t=563&p=2537#p2537 |
Author: | PyroMan [ Tue Jan 08, 2013 8:24 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
stRiNgkiNg wrote: Awesome man! few things here: In your p_PortalGun2.pxl script it has a list of required libs...in which some of them aren't included in this archive Bolded libs aren't included require utils, stepsutils, pxparticles, p_Portal2, p_portal_walls, p_WeapGraphics, p_WeapSounds, pyroman_sfx; ohh.. very true, StringKing. I forgot that portalgun requres lots of libs also. Re-packing an archive. |
Author: | PyroMan [ Tue Jan 08, 2013 8:32 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
Archive re-uploaded. btw, if your game crashes after game (smth like forever black screen) - then its about particles, which are unloaded yet. Maybe you have old pxparticles? they must be replaced. p_fireClusterBom doesn`t require anymore and no longer exist. i`ve renamed it on purpose, to avoid usage and overriting hundreds of versions of this lib. If your scheme used weaps from p_fireclusterbomb - replace it with p_weappack_1_weapons please. |
Author: | Worms [ Tue Jan 08, 2013 9:07 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
pls help pyroman! i download you scheme+libs ![]() |
Author: | PyroMan [ Tue Jan 08, 2013 10:20 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.0) |
Worms wrote: pls help pyroman! i download you scheme+libs ![]() problem was, that i forgot include ome libs for PortalGun2. Archive inside is re-uploaded. Load it again and your problem will gone after you put new libs. Also fixed some NukeRocket issues and rewrote pyroman_electric script (now its 99% less filesize (few Kb against 194Kb)) also change electric grenade that works with new pyroman_electric script. This weaps now no more conflict with tazer, also it still include ElectricCharge weap that uses with my AutoPX RR. so, there is an update 1.07 so far. |
Author: | Twicken [ Tue Jan 08, 2013 10:43 am ] |
Post subject: | Re: PyroMan Weaps (ver. 1.07) |
awesome job man, i really like the rocket, and the mine gun reminds me of the "ball gun" off hedgewars |
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