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Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial http://px.worms2d.info/forum/viewtopic.php?f=13&t=595 |
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Author: | PyroMan [ Mon Jan 28, 2013 1:00 pm ] | ||
Post subject: | Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial | ||
Hi everyone! I`m proudly presents my new library, that will leave huge libs in the past. This is very usefull and very powerfull for weap-makers: against drawing into photoshop, frame by frame animations of picking weapon, aiming, rotating bullet anlge by angle.. u now simply need a png file of your weapon that contains only ONE frame. This graphic will be applied to the game and it will draw picking_p, picking_u, picking_d, aiming_p, aiming_u, aiming_d animations FOR YOU! Also, you no longer need create rotation-based sprites of your bullets. This script can handle it! In WeaponEditor you can set the way how bullet should move (Cicle, Track Movement, Horizontal velocity etc) - script will read that parameters and will apply them to sprite that has ONLY ONE FRAME! still, if you have animated sprite - it will rotate the bullet according to type (cicle, track movent etc) + will run animation! Even moar! Now even allowed to animate aiming sprites, which was impossible earlier. You can even set particle effects when aiming, which will add extra cool effect for your weapon. Also, worm`s hand is also renders for you. You can set it ON or OFF, if u don`t need worm`s hand, using my templates for adjusting your weapon animations. Creating animation bacame more cool, less heavy and more fun! No more boring photoshop sprite-making! Simply add your weapon picture into your weapon library, adjust the script (which will take 1 minute using my templates) and you ready to go! EVEN MOAR! Ofcourse sprites renders one by one, layer on layer. And you can think that if you will use invisibility - Sprites can be visible, coz they are on other layers. That was my main problem, but i found solution! So basically NO, Sprites FULLY campatible with Invisibility! Even particles effects. When you use invisibility, noone can see you, but you still can see your worm and all animations, with 50% transparency, just as original invisibility mode. Even particle effect, applyed for your weapon animation, will be invisible for others! Here is some tutorial i made how to make and animate your weapon FROM SCRATCH: So in conlcusion, i will summ how much FileSize you can save with my library, how much you can improve appearence of your weapons and how much faster you can set your animations!!!
here is an example of my Homing FireCluster with particle effects of sprite number 126 (fire flame): in top-left corner is shown used sprite for this animation. It has transparency (but shown on black bg) and has only one frame. This sprite is using when worm shooted (as bullet), aswell. I totally remade all of the animations for my PyroWeaps1 and i found that weapons can be setted to several types, which will have to use similar scripting parameters:
And the last thing u need to set before using your weapon, is weapon settings in weapon editor. You need load default animations for EACH weapon that will use SpriteBuilder. For aiming/pick u need place default files, and for bullet - set to 0 (well anyway it will be applied to 0). Pictures below should help you: for clearness: names into custom animations:
If u had trouble with animating your weapons, i`m highly recommend open my PyroWeaps_1.3 (or higher) in library editor and look how those weaps animated. Then you will clearly understand everything, i believe. So all necessary libraries u can download from here: p_spritebuilder.pxl p_sprite_builder_graphics.pxl p_sprite_builder_setting_animations_script.txt p_utils.pxl
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Author: | Atr0x [ Mon Jan 28, 2013 2:43 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
so you can change all the movements of worms or just weapons? I remember an idea about making a shirt the color of your team for each worm. |
Author: | PyroMan [ Mon Jan 28, 2013 2:47 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
Atr0x wrote: so you can change all the movements of worms or just weapons? I remember an idea about making a shirt the color of your team for each worm. For now - only for weapons. But im already working (worked since start of creation this lib) under ability to make custom "dress", hats etc. Its 80% done. It will be also as simple as making weaps - based on 1 frame (or animated of course) png graphics. |
Author: | -raffie- [ Mon Jan 28, 2013 4:27 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
Hahaaaaaaaa YESS! This is huge. This and possibility to give worm apparel will change WA! |
Author: | stRiNgkiNg [ Mon Jan 28, 2013 10:24 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
this is incredible man! so would this work on your 100gb FX lib too?? ;p |
Author: | PyroMan [ Mon Jan 28, 2013 10:43 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
stRiNgkiNg wrote: this is incredible man! so would this work on your 100gb FX lib too?? ;p xD unfortunately ))) i would love to make it smaller. But px wants only 32 bit png from me, they cant be optimized. Animations.. maybe some of them can be remade with script, but still not that effective as with Aiming. |
Author: | PyroMan [ Mon Jan 28, 2013 10:48 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
I can record a video from screen about adjusting stuff here and making weapon from scratch. Anyone interested? If yes, i will do it. I can. |
Author: | Curtis [ Mon Jan 28, 2013 11:36 pm ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
Hey Pyro.....great idea!....Looks like I got sum work to do.....My Lib is almost 10 mb!......what about the sprites that change colors during cycle?....is that supported? |
Author: | PyroMan [ Tue Jan 29, 2013 12:10 am ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
Curtis wrote: Hey Pyro.....great idea!....Looks like I got sum work to do.....My Lib is almost 10 mb!......what about the sprites that change colors during cycle?....is that supported? yep, u can set any color any time. Even fully transparent. But to set color which based on some angle - it need scripting. I can make that functions for you, if u need them. Pretty easy to do. Then i can show how to use them. Color transitions will be extremely smooth. |
Author: | PyroMan [ Tue Jan 29, 2013 12:13 am ] |
Post subject: | Re: Sprite Builder (!!!) (R)EVOLUTION |
oh wait. If u talking about BULLETS, then u can use just few frames with colors (lets say u have 4 frames with different colors on it). Script can load your animation (with any speed that u can set) + will also rotate the sprites according to Rotation type (cicle, velocity etc) |
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