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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Wed Feb 13, 2013 8:33 am 
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sorry for the late reply,

http://www.sendspace.com/file/44zmde

that is the highlander scheme with my new libs using spritebuilder.

i believe the sprite builder libraries and Bulldozer push scripts conflict, causing sprites to disappear in game. but i dont know much more than that.

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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Mon Feb 25, 2013 2:16 am 
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Joined: Wed Aug 17, 2011 10:57 pm
Posts: 15
The url in the attached RAR file leads to a page that reads "account suspended"... :shock:
Any chance of a reupload?

I watched the entire video and I think I understand generally how it works. But I have one comment:
You are clicking way too fkin fast man! We are not all experts like you ;).
I'm going to have to rewatch this and pause and rewind and rewind again just to see everything.

But, very nice job; this looks like an awesome tool!
This will make making weaps (at the least the sprites part) much easier for everyone.
Now we need a 2nd tutorial on the scripting part (ie- making custom beheviour for weap). :mrgreen:


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Mon Feb 25, 2013 2:32 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
I just need to pay for my hosting :)
Will do it these days and all links will be available.

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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 11:01 am 
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Joined: Sat May 18, 2013 10:53 am
Posts: 4
Hello, i tried to make my own weapon (sniper) and i bumped in to a strange error when trying to use it (with the schem) in game

The error is
Cannot find field gframe in fixed class cturn game at lib (something in those lines)

Thanks in advice and i hope to hear from some one :D


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 12:23 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
Regi wrote:
Hello, i tried to make my own weapon (sniper) and i bumped in to a strange error when trying to use it (with the schem) in game

The error is
Cannot find field gframe in fixed class cturn game at lib (something in those lines)

Thanks in advice and i hope to hear from some one :D

gframe is an exclusive integer present only in stepsutils.pxl, therefore you must add it to require list


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 12:32 pm 
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Joined: Sat May 18, 2013 10:53 am
Posts: 4
I did that and now i get a different error-

PSX:CError:TDP:Parsenext:unexpected operator:,at lib: p_utils.pxl:scripts: object_variables:1 (something in those lines)

Also i did a syntax check and it find some kind of an error which i cant fully see.
The only part i see is - Error in library p_utils.pxl: object variables: failed to f- and the rest is cut off (resizing the window does not help)

Thanks in advice


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 1:44 pm 
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Regi wrote:
I did that and now i get a different error-

PSX:CError:TDP:Parsenext:unexpected operator:,at lib: p_utils.pxl:scripts: object_variables:1 (something in those lines)

Also i did a syntax check and it find some kind of an error which i cant fully see.
The only part i see is - Error in library p_utils.pxl: object variables: failed to f- and the rest is cut off (resizing the window does not help)

Thanks in advice

are you doing it correctly?
for example
Code:
require utils,stepsutils;

separated by comma only. require must be only one


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 4:56 pm 
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Joined: Sat May 18, 2013 10:53 am
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OHHH! i was adding a space too, but removing the space did not seem to correct the problem

So what i had in my script was
require utils,p_utils,p_sprite_builder

and then i changed it to
require utils,stepsutils

and there still was a syntax check error

Thanks in advice


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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sat May 18, 2013 11:40 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
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Location: Ukraine, Kyiv
Regi wrote:
OHHH! i was adding a space too, but removing the space did not seem to correct the problem

So what i had in my script was
require utils,p_utils,p_sprite_builder

and then i changed it to
require utils,stepsutils

and there still was a syntax check error

Thanks in advice

Apparently you have to try this:
Code:
require utils, stepsutils, p_utils, p_spritebuilder;

Dunno what you scripting there and what else variables (other from gframe) you are trying to use, but i'm pretty sure it will work.

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 Post subject: Re: Sprite Builder (!!!) (R)EVOLUTION + Video Tutorial
PostPosted: Sun May 19, 2013 9:01 am 
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Joined: Sat May 18, 2013 10:53 am
Posts: 4
Hmm.... dang that also did not help my problem.
Ill try to re-do the whole thing and see what happens (the syntax check error still persists)

And i only have project x, wormkit and your sprite builder on my worms armageddon maybe its wormkit? no idea at this point.


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