PyroMan wrote:
Archive updated.
There is basically updated only one lib, but all libs still takes just a little space.
This update is kinda CRITICAL becouse it should fix a bug when sometimes HUGE white triangle appears on screen (on some individual PC`s, on my also), which is kinda awful. Now it should be fixed.
If you still see it sometimes with updated version (ON YOUR OWN HOST ONLY), let me know about that.
Yes, u`re right. I`ve changed the whole way how sprites are drawing. It was just necessary though, becouse of huge white triangles that could appear on screen. Also becouse there was myltiple overlapping of sprites. Now all that fixed, but some of weaps can get a problem like you have - wrong rotation angle.
I`ve tryed to solve it without "user interaction" but couldn`t. Weaps with exact same parameters sometimes get their sprites to be flipped.
Anyway, i`ve made a way to fix it as easy as i could.
Just in part of the script when u have aiming Params, add another one:
Params->fix_flip_rotation = true;this will solve this problem automatically.
Still, if some1 will find a unique parameter which affects on that flip effect - let me know. Maybe then i`ll make it auto-fixable, without any additional input.