Project X Forums



It is currently Sat Apr 27, 2024 6:20 pm

All times are UTC




Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Fri Jan 10, 2014 7:10 pm 
Offline

Joined: Thu Jan 09, 2014 6:02 pm
Posts: 4
thanks for the response

i tried it deleting it but it didn't work out, still getting the same errors...
i tried it now as an offline game aswell, and it's the same thing... the turrets stop moving as soon as they have to aim for a worm...


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Fri Jan 10, 2014 9:16 pm 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Aby wrote:
hello. i've tried the highlander scheme in this thread, there are 2 errors i get:

1. when i start the game i get:
"
Exception is caught at lasergun::FirstFrame, function has been disabled
Error happened at CSoundFile.CSoundFile@PCCFile@+$0000002B
Access violation caused by reading from location 0x0000000C
"

2. when a sentry tries to aim at a worm i get

"
Exception is caught at PxSentryGun::TurretThink, function has been disabled
Error happened at On_AfterFontLoad+$00000628
Access violation caused by reading from location 0x00000001
"
this doesn't happen to a friend of mine, who i play with, wich causes the game to desynch. i've allready tried replacing my turret.pxl with his, that didn't help

The errorlog is here: http://www28.zippyshare.com/v/49075891/file.html

any help would be really appreciated! :)


Well these errors says that sound files are missing. In your case for lasergun and for turrets.
The only reason of this may be: old sounds lib of Kilburn`s weapons.
Solution: update them :)

Here is Kilburn weaps i packed some time ago and sounds for those weaps:
Kilburn weaps
wpsounds.pxl

_________________
Things to impress.


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Fri Jan 10, 2014 10:52 pm 
Offline

Joined: Thu Jan 09, 2014 6:02 pm
Posts: 4
Thanks! :)

The sound problem's fixed now, but I still get the "Exception is caught at PxSentryGun::TurretThink, function has been disabled" whenever a turret's trying to aim for a moving worm.
Could it be, that there is a special lib for the movement of turrets? Because they are displayed right and do actually move but they're trying to aim they just freeze.


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Sat Jan 11, 2014 5:18 pm 
Offline
User avatar

Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
Aby wrote:
Thanks! :)

The sound problem's fixed now, but I still get the "Exception is caught at PxSentryGun::TurretThink, function has been disabled" whenever a turret's trying to aim for a moving worm.
Could it be, that there is a special lib for the movement of turrets? Because they are displayed right and do actually move but they're trying to aim they just freeze.


No, there is no special lib for the movement. But sometihng is calling from function "TurretThink". That "something" may be loaded though "require" libs. If one of that lib is old - problem will occure. Kilburn weaps pack should fix kilburn weaps to be latest, but what is also been often updated - is utils.pxl
Im pretty sure that updating it will fix most problems. Also sentry is using pxbullet.pxl to shot bullets, which is also uses some new functions from utils.pxl.
so try replace your lib with this utils.pxl

_________________
Things to impress.


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Mon Jan 13, 2014 3:09 pm 
Offline

Joined: Thu Jan 09, 2014 6:02 pm
Posts: 4
Mh, that didn't help either, so i tried re-installing worms and project x, but the problem stayed the same. Must be something wrong in the registry then or something else... Thanks anyway!


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Wed Jan 15, 2014 4:33 pm 
Offline
Betatester

Joined: Fri Oct 16, 2009 3:26 pm
Posts: 155
Remove all libs from Libs and extract the archive.
Usually all problems with this thing are because Network libs are all in lowercase, while required libs have uppercase letters.

Even worse, if you do no remove libs from Libs, and extract the archive with replacing existing libs, the lettercase will not change, resulting in same error over and over D:
This is the worst obstacle to overcome in whole px.

_________________
Skype - verygooder1
ICQ - 420622934
Steam - http://steamcommunity.com/id/jarent/

use steam coz im too lazy to log into icq and skype


Top
 Profile  
Reply with quote  
 Post subject: Re: p_ libs Updates (15.12.2013)
PostPosted: Thu Jan 30, 2014 10:35 pm 
Offline
User avatar

Joined: Tue Oct 04, 2011 2:44 pm
Posts: 294
This makes things a lot easier to keep up with, cheers pyro. I'm going to update the libraries in FOW mole shopper and the version of highlander i have up.

_________________
“If you can't explain it simply, you don't understand it well enough” - Albert Einstein.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 91 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane