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 Post subject: WxW Map
PostPosted: Mon Aug 12, 2013 7:26 pm 
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Joined: Wed Jul 31, 2013 4:03 pm
Posts: 35
Location: Ukraine
Hello!

Are you guys bored with monotonous, dull, easy Shopper or WxW maps? If it's so, then try to play the map in the attachment!
It's the one of very first maps that I edited. It has such features as coloured walls (change it's colour when touched), turrets that shoot worms, trampolines, explosion zones and more!
If you have RubberWorm, I recommend to use the scheme in the attachment. It has such Rubber Worm features as crate shower (every 5 seconds the crate is spawned) with maximum number of crates (2) and ldet (no loss of control if your worm falls or takes damage).

Thanks to:
azz and Nullum for creation of the original map;
tuomatz for walls script;
Steps for his map pack (link below) and new walls;
PyroMan for his libs wich I used.

Enjoy! :)

Link: Step's PX WxW [Azz+Nullum] map pack.


Attachments:
AzzNullumW2WNo02_Danylo's_ed.rar [892.1 KiB]
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 Post subject: Re: WxW Map
PostPosted: Fri Oct 18, 2013 7:59 pm 
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Joined: Mon Aug 29, 2011 12:28 am
Posts: 11
Now that's Funny!
I just played it for the first time,It's harder than it looks/.
Thanks Man :mrgreen:


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 Post subject: Re: WxW Map
PostPosted: Sat Nov 02, 2013 9:02 pm 
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Joined: Sat Nov 27, 2010 12:59 pm
Posts: 346
oh very nice. but I remember the script had two problems: Earthquake will make the walls alive monsters who will try to eat your worms, and bouncing off the walls in fall didn't work (there was no bounce, worm was glued). I think there was a very simple solution to this but I wasn't very skilled at that time. maybe will fix these later


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 Post subject: Re: WxW Map
PostPosted: Sun Nov 17, 2013 8:35 pm 
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Joined: Sun Apr 08, 2012 1:09 pm
Posts: 425
Location: Ukraine, Kyiv
StepS wrote:
oh very nice. but I remember the script had two problems: Earthquake will make the walls alive monsters who will try to eat your worms, and bouncing off the walls in fall didn't work (there was no bounce, worm was glued). I think there was a very simple solution to this but I wasn't very skilled at that time. maybe will fix these later

I remeber those problems. i also have enough skills nowadays to fix that. If im gonna start making fixes to some px libs, i think i`ll try take a look of those problems aswell.

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