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WxW Map
http://px.worms2d.info/forum/viewtopic.php?f=14&t=664
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Author:  Danylo [ Mon Aug 12, 2013 7:26 pm ]
Post subject:  WxW Map

Hello!

Are you guys bored with monotonous, dull, easy Shopper or WxW maps? If it's so, then try to play the map in the attachment!
It's the one of very first maps that I edited. It has such features as coloured walls (change it's colour when touched), turrets that shoot worms, trampolines, explosion zones and more!
If you have RubberWorm, I recommend to use the scheme in the attachment. It has such Rubber Worm features as crate shower (every 5 seconds the crate is spawned) with maximum number of crates (2) and ldet (no loss of control if your worm falls or takes damage).

Thanks to:
azz and Nullum for creation of the original map;
tuomatz for walls script;
Steps for his map pack (link below) and new walls;
PyroMan for his libs wich I used.

Enjoy! :)

Link: Step's PX WxW [Azz+Nullum] map pack.

Attachments:
AzzNullumW2WNo02_Danylo's_ed.rar [892.1 KiB]
Downloaded 806 times

Author:  gexgeko [ Fri Oct 18, 2013 7:59 pm ]
Post subject:  Re: WxW Map

Now that's Funny!
I just played it for the first time,It's harder than it looks/.
Thanks Man :mrgreen:

Author:  StepS [ Sat Nov 02, 2013 9:02 pm ]
Post subject:  Re: WxW Map

oh very nice. but I remember the script had two problems: Earthquake will make the walls alive monsters who will try to eat your worms, and bouncing off the walls in fall didn't work (there was no bounce, worm was glued). I think there was a very simple solution to this but I wasn't very skilled at that time. maybe will fix these later

Author:  PyroMan [ Sun Nov 17, 2013 8:35 pm ]
Post subject:  Re: WxW Map

StepS wrote:
oh very nice. but I remember the script had two problems: Earthquake will make the walls alive monsters who will try to eat your worms, and bouncing off the walls in fall didn't work (there was no bounce, worm was glued). I think there was a very simple solution to this but I wasn't very skilled at that time. maybe will fix these later

I remeber those problems. i also have enough skills nowadays to fix that. If im gonna start making fixes to some px libs, i think i`ll try take a look of those problems aswell.

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