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Duplicating Girder or Girder Pack in Scheme editor? http://px.worms2d.info/forum/viewtopic.php?f=15&t=1969 |
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Author: | -raffie- [ Sat Dec 28, 2013 12:09 pm ] |
Post subject: | Duplicating Girder or Girder Pack in Scheme editor? |
This seems impossible, whenever I copy/paste Girder or Girder Pack, in-game when you want to place a girder, a normal arrow appears instead of the Girder you can rotate. I have checked all possible settings and they all look identical to me, am I forgetting something? I would like to decrease the amount of shots in a Girder Pack gradually in script, by having multiple Girder Packs in the scheme, all with different amount of shots and controlling availability by script. The script works, but so now I notice that even without any script involved, whenever I copy a Girder or Girder Pack, it doesn't work properly (even when simply 'moving' the Girder Pack from one place to another). |
Author: | PyroMan [ Fri Jan 03, 2014 12:56 pm ] |
Post subject: | Re: Duplicating Girder or Girder Pack in Scheme editor? |
-raffie- wrote: This seems impossible, whenever I copy/paste Girder or Girder Pack, in-game when you want to place a girder, a normal arrow appears instead of the Girder you can rotate. I have checked all possible settings and they all look identical to me, am I forgetting something? I would like to decrease the amount of shots in a Girder Pack gradually in script, by having multiple Girder Packs in the scheme, all with different amount of shots and controlling availability by script. The script works, but so now I notice that even without any script involved, whenever I copy a Girder or Girder Pack, it doesn't work properly (even when simply 'moving' the Girder Pack from one place to another). Hi there I`ve made a couple tests and understood this issue. Interesting, but i never seen that earlier ![]() But what i found is that this error occures when you configure girder remotely, in library and then use that weap from there. And no matter what settings you put in it - it will be failed by rendering arrow without ability to rotate and even see the girder that should be placed (untill u press mouse button). But. If you configure your girders inside scheme, problem will gone. U can make as many different girder configuration as u want. I even checked what if i change names of weaps ![]() ![]() I believe this is some kind of PX issue of loading Girder configuration through library. So configuring girders in scheme is the only way to go, imo. |
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