mireazma wrote:
That's what I'm aiming for, cause I have some ideas that rely heavily on eax and require a lot of work (portal gun, sticky sentry gun, time slower ("Time Shift"-like) etc.). EAX is more towards programming rather than scripting and It's a little hard to grasp but I'll be there eventually. But whatever weapon is fully doable with scheme editor, (i.e. toxic nade?), I don't want to plunge into complicated stuff (without making an editor weapon first).
EDIT:
If I could get the code for skunk / suicide bomber I'd be able to make the toxic nade. I looked them in editor but I found no info about the gas, I only found 'fart' checkbox and 'disease power' but they are unused and moreover, fart is used with fan util. so I can't make anything to have sense of these fields. Can you tell me what they're used for or send me somewhere to read them up, please?
And are scheme editor and scripting complementary or interchangeable? I don't get it...
some classes like gas or fire or flamethrower are uncovered by ProjectX, only regular call possible, without additional parameter. Using scripting or weapon editor.
Anyway a lot of information u can find in ProjectX Wiki:
http://px.worms2d.info/px080wiki/index.php/Main_Pagegl