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 Post subject: Booby trap crates
PostPosted: Sun Oct 11, 2015 8:30 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
I've had a gander but cannot find anything, so i'm curious to know if it is possible within PX.

Booby trap crates, random, like in W2.

I know in WA 4.0 something like this is planned as an option in regards to schemes, but would be nice to be able to do something prior to this update that is unlikely to appear any time soon.

FakeCrates px file doesn't appear to do anything in regards to the above.


Last edited by worminater on Thu Feb 18, 2016 5:21 pm, edited 1 time in total.

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 Post subject: Re: Booby trap crates
PostPosted: Thu Feb 18, 2016 5:21 pm 
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bumping


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 Post subject: Re: Booby trap crates
PostPosted: Thu Feb 18, 2016 5:52 pm 
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Joined: Mon Jul 30, 2012 9:45 am
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I'm sure it's all possible, just about anything you can come up with is possible to do in PX (I have many, many ideas). The tiny little problem with all of this is, that you need to be an experienced programmer, as well as have some knowledge of the EAX specifics to be able to materialize all those ideas. And people that fall into aforementioned category unfortunately just aren't that common within the WA community nowadays.

So good luck to you that someone who is able to, wants to program this for you ;)

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 Post subject: Re: Booby trap crates
PostPosted: Fri Feb 26, 2016 1:45 pm 
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Thanks for the reply Raffie.

I saw someone say on the WA forums on steam that booby trap crates was possible but throughout all my testing I've never managed to get that aspect working, at least not in the traditional sense.

I'm not programmer, I can modify what is there to a degree, but unable to write my own code from scratch. Would be great if someone did fancy taking this project on though.

I shall live in hope :)


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 Post subject: Re: Booby trap crates
PostPosted: Sun Mar 13, 2016 6:22 am 
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Joined: Sat Aug 09, 2014 1:30 am
Posts: 43
worminater wrote:
I've had a gander but cannot find anything, so i'm curious to know if it is possible within PX.

Booby trap crates, random, like in W2.

I know in WA 4.0 something like this is planned as an option in regards to schemes, but would be nice to be able to do something prior to this update that is unlikely to appear any time soon.

FakeCrates px file doesn't appear to do anything in regards to the above.


Good idea, check this out http://px.worms2d.info/forum/viewtopic.php?f=13&t=2009&p=6006#p6006


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 Post subject: Re: Booby trap crates
PostPosted: Mon Mar 14, 2016 1:41 pm 
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Joined: Wed Sep 09, 2015 2:15 pm
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Fantastic work Rafa. I'll have a proper look at it later tonight but from first glance looks just what I'm after!


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