First of all, I wasn't sure if I'd put this in General Discussion or Bug Report, so if this post is misplaced, I am sorry.
So, a few days ago I decided to play worms again after a 2 year long break, and since I'm on a new computer, I had to install PX again. Everything works nice, but when I've started worms I can see that all lists where you select maps, schemes etc. are completely white and buggy

I can still select schemes, PX schemes and maps (and play games too), but I can't see what I select, which is a pain in the ***
Anyone who knows how to fix this?
By the way, I am using Windows 10
Here's the log, in case someone needs it
Quote:
Log started
Project X! Version : 0.8.0.3104
for WA 3.6.31.0
WormKit Module
Wormkit module is used : wkKawooshKick.dll
Wormkit module is used : wkLobbyCmd.dll
Wormkit module is used : wkNickFix.dll
Wormkit module is used : wkReplayShark31.dll
Wormkit module is used : wkRubberWorm31.dll
Wormkit module is used : wkWormNAT2.dll
Unlocked code region
Unlocked data region
Loading from : px3d.dll
PX3D library loaded and binded
Cleaning old render
Cleaning old render VFT
Precision : Double
Round Mode : Nearest
Making Single Player form scheme select..
Making Single Player form scheme select resources..
Result MWAB : 3606122
Loading level dat file : data\current.thm 0x0043BC6E
Show of Single Player Match form..
Scheme list saved
Checking saved PX Scheme
Loading scheme default.pxs
Loading scheme file PXSchemes\default.pxs
SchemeMan is being initializated..
PXS : Loading pxdata.pxd
PXS : Symbols loaded and linked
PXFS has been initialized
Processing scheme scripts.
PXS : Making scheme scripts
PXS : Compiling..
PXS : Compiled
PXS : N Classes : 0
PXS : Linking group 2..
PXS : Processing overrides
PXS : Making overrides
PXS : Linking..
PXS : Updating class sizes..
PXS : Compiled from 09EC0004
PXS : Code size - 0,00 KB (0,000%)
PXS : Variables size - 0,00 KB (0,000%)
PXS : HKLIBEX extra memory size - 0,00 KB (0,000%)
PXS : Linked
PXS : ESS has been initialized
Loading hi\bazooka.img
Loading hi\bazooka.img
Loading hi\hmissile.img
Loading hi\mortar.img
Loading hi\pigeon.img
Loading hi\launch.img
Loading hi\grenade.img
Loading hi\cluster.img
Loading hi\banana.img
Loading hi\axe.img
Loading hi\quake.img
Loading hi\shotgun.img
Loading hi\handgun.img
Loading hi\uzi.img
Loading hi\minigun.img
Loading hi\longbow.img
Loading hi\firepnch.img
Loading hi\dragball.img
Loading hi\kamikaze.img
Loading hi\suicide.img
Loading hi\prod.img
Loading hi\dynamite.img
Loading hi\mine.img
Loading hi\sheep.img
Loading hi\sprsheep.img
Loading hi\aqua.img
Loading hi\mole.img
Loading hi\airstrke.img
Loading hi\firestrk.img
Loading hi\postal.img
Loading hi\minestrk.img
Loading hi\molestrk.img
Loading hi\blwtorch.img
Loading hi\drill.img
Loading hi\girder.img
Loading hi\baseball.img
Loading hi\girders.img
Loading hi\rope.img
Loading hi\bungee.img
Loading hi\parachut.img
Loading hi\teleport.img
Loading hi\scales.img
Loading hi\sbanana.img
Loading hi\hgrenade.img
Loading hi\thrower.img
Loading hi\tamborin.img
Loading hi\mbbomb.img
Loading hi\petrolbm.img
Loading hi\skunk.img
Loading hi\mingvase.img
Loading hi\shpstrke.img
Loading hi\carpet.img
Loading hi\cow.img
Loading hi\oldwoman.img
Loading hi\donkey.img
Loading hi\nuke.img
Loading hi\armagedn.img
Loading hi\skipgo.img
Loading hi\surender.img
Loading hi\select.img
Loading hi\freeze.img
Loading hi\bullet.img
Loading hi\jetpack.img
Loading hi\gravity.img
Loading hi\speed.img
Loading hi\laser.img
Loading hi\invisibl.img
Loading hi\damagex2.img
Loading hi\cratespy.img
Loading hi\cratespy.img
Loading hi\cratespy.img
Loading done 4 all
SchemeMan initialized successfully!
Loaded
Done