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 Post subject: Problem with Crate Chance
PostPosted: Thu Feb 02, 2017 4:35 am 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 59
Location: Tandil, Argentina
I want to make a custom scheme, and I don't want the Invicibility and the Super Sheep to appear in crates (they're useless). However, even if I put the "Crate Chance" option to "0" in the scheme editor, they'll still appear in crates. Anyone knows why does this happen? In case is necessary, I have 2 weapon tables.


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 Post subject: Re: Problem with Crate Chance
PostPosted: Thu Feb 02, 2017 9:54 am 
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Joined: Wed Sep 09, 2015 2:15 pm
Posts: 43
I assume you disabled it in both tables?

Don't suppose you could attache your scheme if so?

Are you running it alongside a custom WA scheme as well? I have found times where settings in the WA scheme have conflicted with the PX scheme settings.


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 Post subject: Re: Problem with Crate Chance
PostPosted: Thu Feb 02, 2017 7:21 pm 
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Joined: Wed Dec 16, 2015 2:58 am
Posts: 59
Location: Tandil, Argentina
The problem is that, well, in one table I have the "normal" weapons (the ones that come with vanilla Worms) and on the other one I have the "mod" weapons (a compilation of my favourite weapons that come from mods).

And yes, I have a custom WA scheme. I found out that the Super Sheep was indeed with a crate chance, but the Invicibility wasn't, so I don't know if that's the problem.

I'll attach it if necessary, but backup your libs. Seriously, MY LIBS ARE A MESS. And the first weapon table is all in spanish, as I'm argentinian and my friends prefer the weapons in spanish. So, "Super Oveja" stands for Super Sheep and "Invicibilidad" for Invicibility.
Thanks for answering btw! :D


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